Summary: |
Playing a HTML5 game exported from "RPG Maker MV" which uses a screen tint effect results in GPU hang |
Product: |
DRI
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Reporter: |
jonasthiem |
Component: |
DRM/Intel | Assignee: |
Intel GFX Bugs mailing list <intel-gfx-bugs> |
Status: |
CLOSED
DUPLICATE
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QA Contact: |
Intel GFX Bugs mailing list <intel-gfx-bugs> |
Severity: |
normal
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Priority: |
medium
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CC: |
intel-gfx-bugs
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Version: |
unspecified | |
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Hardware: |
x86-64 (AMD64) | |
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OS: |
Linux (All) | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
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Created attachment 120006 [details] output from /sys/class/drm/card0/error Playing a HTML5 game exported from "RPG Maker MV" which uses a screen tint effect results in frequent GPU hangs. I don't know how they do this effect in detail, but I believe it's a WebGL application. This is the dmesg output: [94925.958354] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [94925.958357] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [94925.958358] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [94925.958358] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [94925.958359] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [94925.958360] [drm] GPU crash dump saved to /sys/class/drm/card0/error [94931.953319] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [94949.962176] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [94963.955288] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [94979.966880] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [94991.959683] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue [95075.981926] [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue The entire desktop hangs when this happens for 1-3 seconds, and it happens quite frequently around every 10-20 seconds while the app is running and the effect is active. The HTML5 app otherwise displays and functions correctly. I attached the output from /sys/class/drm/card0/error as the error told me to.