Summary: | wrongly claim supporting GL_EXT_texture_rg | ||
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Product: | Mesa | Reporter: | Julien Isorce <julien.isorce> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | fix rg support on es2 |
Description
Julien Isorce
2015-11-26 15:24:14 UTC
Created attachment 120147 [details] [review] fix rg support on es2 Does the attached patch fix it? Not sure how you're ending up with ES2 though... I thought it'd automatically get upgraded to ES3.0... Perhaps you built without float texture support? But that should still not be required for ES3... I confirm your patch fixes the problem. (tested with glTexImage2D(..., GL_RED_EXT) + glCheckFramebufferStatusEXT). Thx Ilia :) Pushed as commit 0396eaaf80c5d7955d7926c4e448f006c7682d2e Author: Ilia Mirkin <imirkin@alum.mit.edu> Date: Thu Nov 26 10:32:57 2015 -0500 mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93126 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org> |
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