Summary: | gl_arb_shading_language_420pack does not allow binding of image variables | ||
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Product: | Mesa | Reporter: | bugReporter92 |
Component: | glsl-compiler | Assignee: | Matt Turner <mattst88> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | patch |
Description
bugReporter92
2015-12-05 21:24:38 UTC
Created attachment 120401 [details] [review] patch Please try the attached patch (also sent to the mailing list for review) I pushed this as commit c200e606f7348a6d75e4cf72fb538f5d78d67649 Author: Matt Turner <mattst88@gmail.com> Date: Mon Dec 7 11:14:56 2015 -0800 glsl: Allow binding of image variables with 420pack. It is tagged for the 11.0 and 11.1 branches so it will be available soon in the 11.0.8 and 11.1.0 releases. Please confirm whether it fixes the issue you see, and reopen the bug if it does not. Thanks for the report! Fixed for me. Thank-you for the quick response. |
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