Summary: | [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter | ||
---|---|---|---|
Product: | Mesa | Reporter: | Ilia Mirkin <imirkin> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | anuj.phogat, ben, gary.c.wang, jason |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ilia Mirkin
2015-12-11 21:06:45 UTC
I wonder if this is related to my ARB_copy_image fix: commit 912babba7bf1abd3caa49f6372d581ae1afe7e84 Author: Ilia Mirkin <imirkin@alum.mit.edu> Date: Sun Nov 8 04:46:38 2015 -0500 mesa/copyimage: allow width/height to not be multiples of block (In reply to Ilia Mirkin from comment #1) > I wonder if this is related to my ARB_copy_image fix: > > commit 912babba7bf1abd3caa49f6372d581ae1afe7e84 > Author: Ilia Mirkin <imirkin@alum.mit.edu> > Date: Sun Nov 8 04:46:38 2015 -0500 > > mesa/copyimage: allow width/height to not be multiples of block Quite possibly. Mind actually bisecting (or just checking either side of that commit) or are you going to make us do it? :-) Looking at that assert, we probably just need to remove the width and height asserts and use DIV_ROUND_UP instead of regular divide. (In reply to Jason Ekstrand from comment #2) > (In reply to Ilia Mirkin from comment #1) > > I wonder if this is related to my ARB_copy_image fix: > > > > commit 912babba7bf1abd3caa49f6372d581ae1afe7e84 > > Author: Ilia Mirkin <imirkin@alum.mit.edu> > > Date: Sun Nov 8 04:46:38 2015 -0500 > > > > mesa/copyimage: allow width/height to not be multiples of block > > Quite possibly. Mind actually bisecting (or just checking either side of > that commit) or are you going to make us do it? :-) I was hoping you guys could work it out. Not sure when I'll be in front of the HSW machine next... probably Monday. I was mostly testing that demo on an NVIDIA GK208 board (where it used to have artifacts, all good now - commit 7752bbc44e fixed it right up), and ran it against Intel "just to see what happens". This happened, figured it was of interest. (In reply to Ilia Mirkin from comment #3) > I was hoping you guys could work it out. Not sure when I'll be in front of > the HSW machine next... probably Monday. I was mostly testing that demo on > an NVIDIA GK208 board (where it used to have artifacts, all good now - > commit 7752bbc44e fixed it right up), and ran it against Intel "just to see > what happens". This happened, figured it was of interest. That's fine. Thanks for the bug report none-the-less. Like I said above, I'm sure it's an easy fix. Just need to find time to fix it. commit 088280e022bca10c3712dfa6f8e0ff343a37ce77 Author: Ben Widawsky <benjamin.widawsky@intel.com> Date: Sat Feb 6 18:11:21 2016 -0800 i965: Make sure we blit a full compressed block |
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