Summary: | inverse() shouldn’t be exposed in GLSL 1.20 and 1.30 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Link Mauve <bugs> |
Component: | glsl-compiler | Assignee: | Kenneth Graunke <kenneth> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Link Mauve
2015-12-15 15:52:24 UTC
Good catch, thanks! I apparently screwed this up in 722eff674b832e2321f791c68358ef52d2a1ff25. I just mailed out a patch: http://patchwork.freedesktop.org/patch/68444/ Fixed in master by: commit 4a5cff24d77df6070656b501514d8c304fdbabdf Author: Kenneth Graunke <kenneth@whitecape.org> Date: Wed Dec 16 00:56:39 2015 -0800 glsl: Remove inverse() from GLSL 1.20 and 1.30. I apparently regressed this when rewriting the built-ins using ir_builder, in 76d2f73643f. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Matt Turner <mattst88@gmail.com> |
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