Summary: | Glitches with soft shadows and MSAA in Knights of the Old Republic 2 | ||
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Product: | Mesa | Reporter: | Daniel Scharrer <daniel> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | aaalmosss |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Screenshot of the glitch
kotor2-shadows-frame296.png |
Description
Daniel Scharrer
2016-01-19 06:28:10 UTC
With the ATI_fs patch series v4 applied (even the ones that are not in master yet), I see no such glitches in KotOR 2. Shadows are correct, and fog is correct. The only problem I see is that enabling soft shadows makes the shadows so faint they are barely visible, but I think that's a bug in the game. I'm using latest Mesa from git, llvm 3.7.1, Wine 1.9.6. Note that Steam only offers the remastered version of KotOR2 now, which doesn't use ATI_fs anymore. The screenshots on the store page may be from the old version though. > Note that Steam only offers the remastered version of KotOR2 now, which
> doesn't use ATI_fs anymore.
Yes, I'm talking about the remastered version (the only one that has a native linux release). Did you test the original?
Anyway, I'm still seeing the glitches here. Soft shadows aren't any fainter than hard shadows as far as I can tell.
GPU: R9 380X (tonga)
Mesa 11.3.0-devel (git-9076e04)
LLVM r265023
(In reply to Daniel Scharrer from comment #2) > > Note that Steam only offers the remastered version of KotOR2 now, which > > doesn't use ATI_fs anymore. > > Yes, I'm talking about the remastered version (the only one that has a > native linux release). Did you test the original? > > Anyway, I'm still seeing the glitches here. Soft shadows aren't any fainter > than hard shadows as far as I can tell. > > GPU: R9 380X (tonga) > Mesa 11.3.0-devel (git-9076e04) > LLVM r265023 My last comment was about the original version. Now I checked the remastered, and it seems fine, although I haven't gotten very far yet. I see that they fixed the faint soft shadows in the remaster. I took a look at your traces. The shadow trace renders fine here. I examined both call 1919333 and the final frame, and I see no corruption. In the fog trace some surfaces get no fog, while others get too much. I'm very far from reaching that point in the remastered version, so I can't verify this in-game. Hi Daniel, thanks for the apitrace and preliminary investigation. I can confirm that the trace shows a rendering error on Verde, Bonaire, and Tonga. A workaround for now is to set R600_DEBUG=nohyperz. Could you please test whether the problem appears also on lower MSAA levels? almos, I'm surprised that you're not seeing the glitch. What's your system setup and hardware? A proper fix may involve disabling ALLOW_EXPCLEAR for MSAA stencil. Hi, thanks for looking into this. The problem happens on all MSAA levels the game offers: 2, 4 and 6 (I assume this maps to 8). The there are less lines with lower MSAA levels though, or at least they are less noticeable. R600_DEBUG=nohyperz does get rid of the glitches for all MSAA levels. Created attachment 122748 [details] kotor2-shadows-frame296.png (In reply to Nicolai Hähnle from comment #5) > almos, I'm surprised that you're not seeing the glitch. What's your system > setup and hardware? I attached the saved image of frame 296 (which contains call 1919333 mentioned in the original report) from the shadows trace. I don't see corruption on it, even though MSAA seems to be enabled in glretrace. My card is a R9 270x, and I have Mesa 11.1.2, LLVM 3.7.1. This makes sense. Mesa 11.1 does not contain the stencil fast clear changes. I'm going to try to get some clarification on what's going wrong here. I confirm that the glitch occurs with Mesa 11.3-dev, and the patch "radeonsi: work around an MSAA fast stencil clear problem" posted to mesa-dev fixes it. I can also confirm that the patch fixes the issue with the game. The workaround is now in Mesa master, commit 8c43c06e0463515c1339d44cbb8f78169e6a06fb |
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