Summary: | UE4 Suntemple rendering errors | ||
---|---|---|---|
Product: | Mesa | Reporter: | Tapani Pälli <lemody> |
Component: | Drivers/DRI/i965 | Assignee: | Topi Pohjolainen <topi.pohjolainen> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | apinheiro, mark.a.janes |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Tapani Pälli
2016-02-15 06:08:54 UTC
Suntemple and other demos are available at: https://wiki.unrealengine.com/Linux_Demos (In reply to Tapani Pälli from comment #0) > I've bisected this to: > --- 8< --- > > commit 0dcd9a09d19d25bf247118b218b4b439e8df619b > Author: Topi Pohjolainen <topi.pohjolainen@intel.com> > Date: Wed Jan 27 13:08:03 2016 +0200 > > i965: Restore vbo after color resolve during brw_try_draw_prims() > > --- 8< --- I was able to confirm the rendering errors with SunTemple. But I also run a piglit run, and noticed that the commit fixes two piglit tests: * egl_chromium_sync_control * getteximage-formats init-by-clear-and-render Just saying, as it was not mentioned on the commit message. > If I comment out following line > > "ctx->vbo_context->exec.array.recalculate_inputs = true;" > > then rendering results look normal again. But then the piglit tests start to fail again. issues are gone now, piglits will be dealt separately later on |
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