Summary: | Marching cubes geometry shader locks GPU | ||
---|---|---|---|
Product: | Mesa | Reporter: | pavol |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | pavol |
Version: | 11.1 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | test case |
Does the valgrind output contain anything interesting? How to build the test case? Please don't expect others to run downloaded binaries. This is a bug report following on from a GLSL compiler bug that was fixed. I built the application in that bug with: gcc mc.c mc_table.c -lGL -lepoxy -lglfw I also had to add #include <stdio.h> to mc.c Thanks Timothy. Only this, since I did not build mesa in debug mode. ==8065== Conditional jump or move depends on uninitialised value(s) ==8065== at 0xA986CE4: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA988E14: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA98A899: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA96C910: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA9766C2: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA978FA6: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA8CAD66: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA7268CE: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0xA6F6379: ??? (in /usr/lib64/mesa/r600g_dri.so) ==8065== by 0x402701: main (mc.c:244) -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/576. |
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Created attachment 121789 [details] test case When running the code on AMD 3650 Mobility it locks the GPU and reboot is necessary. Strangely when run in valgrind it works, also software rendering works.