Summary: | Shader abort/crash | ||
---|---|---|---|
Product: | Mesa | Reporter: | Marc-Andre Lureau <marcandre.lureau> |
Component: | Drivers/DRI/i965 | Assignee: | Matt Turner <mattst88> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Marc-Andre Lureau
2016-02-17 23:21:01 UTC
I strongly suspect the vectorizer is combining the ubo_loads. I'll investigate. I've sent a patch which fixes this: [PATCH] glsl: Consider ubo_load to be a horizontal operation. It should be upstream in a few days, and I've tagged it for stable. Fixed by commit 3da789f1e9e3eb027bcfdb9d9170e7b37160b5b9 Author: Matt Turner <mattst88@gmail.com> Date: Mon Feb 22 09:36:48 2016 -0800 glsl: Consider ubo_load to be a horizontal operation. Thanks for the report! |
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