Summary: | Invalid write in push_loop_stack | ||
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Product: | Mesa | Reporter: | Marc-Andre Lureau <marcandre.lureau> |
Component: | Drivers/DRI/i965 | Assignee: | Kenneth Graunke <kenneth> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | critical | ||
Priority: | high | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | 0001-i965-fix-invalid-memory-write.patch |
raising severity, hopefully someone is reading this bug.. Makes sense to me. I've committed your patch: commit 530593da65c0205539fe4bd7bcf7c01e3eba723d Author: Marc-André Lureau <marcandre.lureau@redhat.com> Date: Fri Mar 18 20:01:07 2016 +0100 i965: fix invalid memory write Thanks for fixing this! |
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Created attachment 122424 [details] 0001-i965-fix-invalid-memory-write.patch I noticed some heap corruption running virgl tests, and valgrind helped me to track it down to the following error: ==29272== Invalid write of size 4 ==29272== at 0x90283D4: push_loop_stack (brw_eu_emit.c:1307) ==29272== by 0x9029A7D: brw_DO (brw_eu_emit.c:1750) ==29272== by 0x90554B0: fs_generator::generate_code(cfg_t const*, int) (brw_fs_generator.cpp:1999) ==29272== by 0x904491F: brw_compile_fs (brw_fs.cpp:5685) ==29272== by 0x8FC5DC5: brw_codegen_wm_prog (brw_wm.c:137) ==29272== by 0x8FC7663: brw_fs_precompile (brw_wm.c:638) ==29272== by 0x8FA4040: brw_shader_precompile(gl_context*, gl_shader_program*) (brw_link.cpp:51) ==29272== by 0x8FA4A9A: brw_link_shader (brw_link.cpp:260) ==29272== by 0x8DEF751: _mesa_glsl_link_shader (ir_to_mesa.cpp:3006) ==29272== by 0x8C84325: _mesa_link_program (shaderapi.c:1042) ==29272== by 0x8C851D7: _mesa_LinkProgram (shaderapi.c:1515) ==29272== by 0x4E4B8E8: add_shader_program (vrend_renderer.c:880) ==29272== Address 0xf2f3cb0 is 0 bytes after a block of size 112 alloc'd ==29272== at 0x4C2AA98: calloc (vg_replace_malloc.c:711) ==29272== by 0x8ED11F7: ralloc_size (ralloc.c:113) ==29272== by 0x8ED1282: rzalloc_size (ralloc.c:134) ==29272== by 0x8ED14C0: rzalloc_array_size (ralloc.c:196) ==29272== by 0x9019C7B: brw_init_codegen (brw_eu.c:291) ==29272== by 0x904F565: fs_generator::fs_generator(brw_compiler const*, void*, void*, void const*, brw_stage_prog_data*, unsigned int, bool, gl_shader_stage) (brw_fs_generator.cpp:124) ==29272== by 0x9044883: brw_compile_fs (brw_fs.cpp:5675) ==29272== by 0x8FC5DC5: brw_codegen_wm_prog (brw_wm.c:137) ==29272== by 0x8FC7663: brw_fs_precompile (brw_wm.c:638) ==29272== by 0x8FA4040: brw_shader_precompile(gl_context*, gl_shader_program*) (brw_link.cpp:51) ==29272== by 0x8FA4A9A: brw_link_shader (brw_link.cpp:260) ==29272== by 0x8DEF751: _mesa_glsl_link_shader (ir_to_mesa.cpp:3006) See attached patch for possible solution