Summary: | Booting with R7 370 hangs without kernel parameters "nomodeset" or "radeon.dpm=0" | ||||||
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Product: | DRI | Reporter: | Nicholas Vaughan <nchlsvaughan> | ||||
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||
Status: | RESOLVED FIXED | QA Contact: | |||||
Severity: | major | ||||||
Priority: | medium | CC: | nchlsvaughan | ||||
Version: | unspecified | ||||||
Hardware: | x86-64 (AMD64) | ||||||
OS: | Linux (All) | ||||||
See Also: |
https://bugs.freedesktop.org/show_bug.cgi?id=76490 https://bugs.freedesktop.org/show_bug.cgi?id=92260 https://bugs.freedesktop.org/show_bug.cgi?id=91294 |
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Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Attachments: |
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Description
Nicholas Vaughan
2016-03-25 06:41:52 UTC
Hi, my quirk was included in Linux [1]. In fact from Debian's kernel 4.4 it successfully boots without having to recompile. Sadly performance are NOT worth the price of the product. I still prefer my older HD 6670 with 2GB VRAM which gives me much more stable fps. With R7 370, Xonotic is almost unplayable because of stuttering even with lowest settings. Also after almost an year I see no progress on this front. They included the quirk and nothing more. I still have to understand why all this happens in the first place! What kind of black magic is Catalyst doing? Why can't we do the same? These are my two cents, Elia [1]: https://github.com/torvalds/linux/commit/e71c1b9261d627677590f61273dddc0e87eb6a7e (In reply to Elia Argentieri from comment #1) > Sadly performance are NOT worth the price of the product. I still prefer my > older HD 6670 with 2GB VRAM which gives me much more stable fps. With R7 > 370, Xonotic is almost unplayable because of stuttering even with lowest > settings. Elia, First of all, wonderful to hear from you that your kernel patch was included! Secondly, the primary graphics load that I put on my desktop is running DotA 2, which runs *phenomenally* now that I have added this quirk-- with one caveat; that caveat being that loading un-seen models (or something like that?) causes stuttering the first time that they are seen. Fortunately, the fix for this, in this game, is trivial: drag the camera view as rapidly as possible over the entire map at the beginning of my first match of the day (this take 2~3 seconds). And by phenomenally, I mean that i got 20~40 fps before adding this quirk, with all options off other than texture quality being on high, and now I get a consistent 60fps with all settings turned on (global lighting, specular, additive lighting pass, etc., etc.), shadow settings on ultra (instead of off), vsync, and anti-aliasing (I assume it is 2x AA). In short, to me, adding this quirk is an incredible boon, removes any desire I've ever had to use Catalyst (yuck.), and I'm just thrilled to have it. I'd like to thank you personally, Elia, because your bug report was the first I saw which was short enough for me to read, but showed a solution to a problem that I've had for ages. With all of my thanks, Nicholas P.S.: Perhaps you, or someone else (not really sure who does what around here) should change the status of your bug from "NEW" to "RESOLVED", possibly with a comment on which kernels now support the quirk? :) Created attachment 122546 [details] [review] fix The attached patch will be applied upstream and onto the stable kernel series. (In reply to Alex Deucher from comment #3) > Created attachment 122546 [details] [review] [review] > fix > > The attached patch will be applied upstream and onto the stable kernel > series. Thank you very much. |
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