Summary: | LLVM failed to compile shader on TAHITI | ||
---|---|---|---|
Product: | Mesa | Reporter: | Rafael Castillo <jrch2k10> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | major | ||
Priority: | medium | CC: | arsenm2 |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Steam Log X rebirth
R600_debug log Source games broken log Example IR triggering the bug |
(In reply to Rafael Castillo from comment #0) > R600_DEBUG=sisched Does it also happen without sisched? Please attach the stderr output from running the game with R600_DEBUG=fs,vs,tes,tcs,gs,ps (if you're running with sisched, you can append those items to R600_DEBUG with a comma). Created attachment 123039 [details]
R600_debug log
Attached output as requested, thx very much for your time
yes, it happens without sisched it seems. Btw just in case my Mesa is compiled with this flags CFLAGS="-march=native -mtune=native -O3 -pipe -fstack-protector-strong -fstack-check -D_GLIBCXX_USE_CXX11_ABI=1 -flto-compression-level=9 -flto=8 -ffat-lto-objects" CXXFLAGS="-march=native -mtune=native -O3 -pipe -fstack-protector-strong -fstack-check -D_GLIBCXX_USE_CXX11_ABI=1 -flto-compression-level=9 -flto=8 -ffat-lto-objects" shouldn't too relevant but just in case (ArchLinux latest updates) COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-unknown-linux-gnu/5.3.0/lto-wrapper Objetivo: x86_64-unknown-linux-gnu Configurado con: /build/gcc-multilib/src/gcc-5-20160209/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared --enable-threads=posix --enable-libmpx --with-system-zlib --with-isl --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --disable-libstdcxx-pch --disable-libssp --enable-gnu-unique-object --enable-linker-build-id --enable-lto --enable-plugin --enable-install-libiberty --with-linker-hash-style=gnu --enable-gnu-indirect-function --enable-multilib --disable-werror --enable-checking=release Modelo de hilos: posix gcc versión 5.3.0 (GCC) (In reply to Rafael Castillo from comment #0) > hi guys, since GL4.2 update(not sure if mesa or llvm are to blame) FWIW, LLVM looks more likely to me. Any chance you can try rolling back Mesa to the snapshot before the problem occurred and then bisect LLVM? i can try but i don't compile llvm by hand i use lcarlier's repo but i'll try to see what can i do, maybe he has some old llvm snapshots still in the repo that i can compare. if not i'll try to modify the pkgbuild to use github repo instead since i'm allergic to svn. i guess gimme a couple of days to check :) any tip to tell mesa to use a custom llvm path? i would like to avoid trashing my llvm install if possible (In reply to Rafael Castillo from comment #5) > i can try but i don't compile llvm by hand i use lcarlier's repo but i'll > try to see what can i do, maybe he has some old llvm snapshots still in the > repo that i can compare. FWIW, the first step would be to confirm that the problem occurs with old Mesa and new LLVM. > any tip to tell mesa to use a custom llvm path? I recommend the --with-llvm-prefix= parameter to Mesa's configure script for that. i found it(sort of), thank god for pacman cache :) all the way to llvm 266362 all is good but the lcarlier builds from 266410 are broken, so the culprit must be on those commits.(my internet right now is turtle slow so i don't have the exact commit but that range should be small enough) btw this is tested without touching my Mesa build, so yes is LLVM :) nice eye. if i have better internet tomorrow i'll try to see if i can get a precise commit in that range Created attachment 123041 [details]
Source games broken log
Actually mesa seems to be broken too but only for chromium and source games(LLVM version fixed X Rebirth as previous post)
attached debug log
(In reply to Rafael Castillo from comment #8) > Actually mesa seems to be broken too but only for chromium and source > games(LLVM version fixed X Rebirth as previous post) If that's with new Mesa and old LLVM, it might just be due to mismatching LLVM/Mesa snapshots, not a bug. If this problem happens with the new LLVM snapshot as well, please file a new report about it and try getting a backtrace of the crash. > attached debug log BTW, this contains a lot of noise due to R600_DEBUG=fs,vs,tes,tcs,gs,ps. You can remove those again. P.S. Please don't put single files in tarballs, just compress them directly. Using one of the failing shaders from the attached R600_debug log, I was able to bisect this to SVN r266378 ("AMDGPU: Run SIFoldOperands after PeepholeOptimizer"). Matt, can you take a look? (In reply to Michel Dänzer from comment #10) > Using one of the failing shaders from the attached R600_debug log, I was > able to bisect this to SVN r266378 ("AMDGPU: Run SIFoldOperands after > PeepholeOptimizer"). > > Matt, can you take a look? Can you post the IR for the specific shader Created attachment 123075 [details] Example IR triggering the bug (In reply to Matt Arsenault from comment #11) > Can you post the IR for the specific shader Here you are. Same problem fixed by Nioolai's r266825 |
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Created attachment 123038 [details] Steam Log X rebirth hi guys, since GL4.2 update(not sure if mesa or llvm are to blame) several steam games got broken on Tahiti (R9-280) X Rebirth, Left 4 Dead 2, so far LLVM triggered Diagnostic Handler: Illegal instruction detected: Operand has incorrect register class. LLVM failed to compile shader attached full steam log Ty very much for your hard work Hardware/Software details Arquitectura: x86_64 modo(s) de operación de las CPUs:32-bit, 64-bit Orden de los bytes: Little Endian CPU(s): 8 Lista de la(s) CPU(s) en línea:0-7 Hilo(s) de procesamiento por núcleo:2 Núcleo(s) por «socket»:4 «Socket(s)» 1 Modo(s) NUMA: 1 ID de fabricante: GenuineIntel Familia de CPU: 6 Modelo: 60 Nombre del modelo: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz Revisión: 3 CPU MHz: 3352.718 CPU MHz máx.: 3800,0000 CPU MHz mín.: 800,0000 BogoMIPS: 6786.56 Virtualización: VT-x Caché L1d: 32K Caché L1i: 32K Caché L2: 256K Caché L3: 8192K CPU(s) del nodo NUMA 0:0-7 Indicadores: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm tpr_shadow vnmi flexpriority ept vpid fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invpcid rtm xsaveopt dtherm ida arat pln pts OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.9.0) OpenGL core profile version string: 4.2 (Core Profile) Mesa 11.3.0-devel (git-3a26ef2) OpenGL core profile shading language version string: 4.20 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile llvm-config --version 3.9.0svn Exports: R600_DEBUG=sisched STEAM_RUNTIME=0