Summary: | [IVB] GPU HANG: ecode 7:0:0x85fffffa, in skviewer [17743], reason: Engine(s) hung, action: reset | ||
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Product: | Mesa | Reporter: | Mathias Fröhlich <Mathias.Froehlich> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | CLOSED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | intel-gfx-bugs |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | IVB | i915 features: | GPU hang |
Attachments: |
The GPU crash dump
dmesg up to the GPU hang |
Created attachment 123132 [details]
dmesg up to the GPU hang
Assigning to Mesa product (please let me know if I am mistaken with this GPU Hang). From this error dump, hung is happening in render ring batch with active head at 0x017ea974, with 0x7a000003 (PIPE_CONTROL) as IPEHR. Batch extract (around 0x017ea974): 0x017ea93c: 0x7b000005: 3DPRIMITIVE: 0x017ea940: 0x00000001: point list sequential 0x017ea944: 0x00002388: vertex count 0x017ea948: 0x00000000: start vertex 0x017ea94c: 0x00000001: instance count 0x017ea950: 0x00000000: start instance 0x017ea954: 0x00000000: index bias 0x017ea958: 0x78250000: 3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x017ea95c: 0x00007b01: pointer to DEPTH_STENCIL_STATE at 0x00007b00 (changed) 0x017ea960: 0x7a000003: PIPE_CONTROL 0x017ea964: 0x00006000: qword write, depth stall, 0x017ea968: 0x7e40f000: destination address 0x017ea96c: 0x00000000: immediate dword low 0x017ea970: 0x00000000: immediate dword high 0x017ea974: 0x78150005: 3DSTATE_CONSTANT_VS 0x017ea978: 0x00000004: len 0 = 4, len 1 = 0 0x017ea97c: 0x00000000: len 2 = 0, len 3 = 0 0x017ea980: 0x00007a81: pointer to constbuf 0 0x017ea984: 0x00000000: pointer to constbuf 1 0x017ea988: 0x00000000: pointer to constbuf 2 0x017ea98c: 0x00000000: pointer to constbuf 3 Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce. If you can reproduce, please capture and upload an apitrace (https://github.com/apitrace/apitrace) so that we can easily reproduce as well. Using Fedora 24 it seems to work. So one of the components kernel/mesa on the way there has fixed this. (In reply to Mathias Fröhlich from comment #4) > Using Fedora 24 it seems to work. > So one of the components kernel/mesa on the way there has fixed this. thanks Mathias, closing bug then |
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Created attachment 123131 [details] The GPU crash dump I get a cpu hang on intel. The hang occurs using an OpenSceneGraph based OpenGL application. The system is a fedora 23 x86_64 on the current update level. The desktop used is kde. The kernel used is drm-intel-nightly as of some minutes ago at 9dabb0053 but the hang also occurs with the regular distribution kernel. I will attach the GPU crash dump as mandated by the kernel message and the kernel messages. thanks in advance Mathias