Summary: | Firewatch: Missing elements in menu | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | samtygier |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
screenshot of bug
screenshot of bug |
Description
Sven Arvidsson
2016-05-23 16:00:57 UTC
Created attachment 124000 [details]
screenshot of bug
This also happens on Evergreen. All scrolling UI elements (the slots in the load/save/new game menus, display resolution list in the settings, text in the in-game object viewer) aren't displayed when the game is running at native resolution. If you switch to a resolution lower than native, then the text is rendered correctly but isn't properly clipped to the containing UI element. I've never seen any kind of glitchy rendering as demonstrated in the attached screenshots. Good catch, I have the same behavior on i965. So possibly a game bug or something general to Mesa? Does it still occur with current Mesa git? (In reply to Marek Olšák from comment #4) > Does it still occur with current Mesa git? In native resolution it actually seems fine on both 12.0.3 and current git (also fine on i965 with 12.0.3). The problem with clipping in non native resolution persists, but it seems to be either a game bug or something more general to Mesa. I'm fine with calling this FIXED. (In reply to Sven Arvidsson from comment #5) > I'm fine with calling this FIXED. OK. |
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