Summary: | DRI hangs after trying to start Dota 2 with Vulkan | ||
---|---|---|---|
Product: | Mesa | Reporter: | Felipe Contreras <felipe.contreras> |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | intel-gfx-bugs, jason |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | /sys/class/drm/card0/error |
While the Vulkan driver is probably doing something wrong, the DRI driver shouldn't crash either way, should it? (In reply to Felipe Contreras from comment #1) > While the Vulkan driver is probably doing something wrong, the DRI driver > shouldn't crash either way, should it? A hang is not a crash. In any case, I'll pull the latest Dota 2 and take a look on Monday. What hardware do you have? (In reply to Jason Ekstrand from comment #3) > What hardware do you have? HD 4000. I just pushed some commits to master that should fix this. Re-open if you still get hangs. |
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Created attachment 124317 [details] /sys/class/drm/card0/error I tried the latest Vulkan driver with the latest Dota 2 for Vulkan and it tries to start, but immediately crashes: [35068.501541] [drm] stuck on render ring [35068.502404] [drm] GPU HANG: ecode 7:0:0x85fffffd, in VKRenderThread [26180], reason: Ring hung, action: reset [35068.504489] drm/i915: Resetting chip after gpu hang [35070.462387] VKRenderThread[26180]: segfault at 0 ip 00007f0931d19c79 sp 00007f0931691960 error 6 in steamoverlayvulkanlayer.so[7f0931d14000+e000]