Summary: | Payday: The Heist has rendering issues when anti-aliasing enabled | ||
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Product: | Mesa | Reporter: | Béla Gyebrószki <gyebro69> |
Component: | Drivers/DRI/nouveau | Assignee: | Nouveau Project <nouveau> |
Status: | RESOLVED MOVED | QA Contact: | Nouveau Project <nouveau> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | screenshot, comparison (nouveau vs. nvidia, AA enabled) |
Description
Béla Gyebrószki
2016-06-05 16:52:52 UTC
Reproduces on GT215 but not GK208. Kinda looks like one of those control flow fail situations, or potentially one of the "loop stopped running" situations that I never figured out. NV50_PROG_OPTIMIZE=0 had no effect, which it usually would in those situations (not to fix it, but just to alter how things look). Interesting. I *am* aware of an issue in using glReadPixels()/glDrawPixels() with a MSAA winsys framebuffer, but ... let's hope they don't do that. And those issues would be the same on the GK208. Some draw calls that show differences (retracediff.py is *awesome*). 118175 118182 134311 134322 138829 I looked at the shader ... doesn't do anything fancy. Very odd. I suspect some sort of resource management failure =/ OTOH every time we use program 90, there's a failure. Coincidence? -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1105. |
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