Summary: | [bisected: 3b4486] Alien: Isolation, shader problems on characters show flickering colors. | ||
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Product: | Mesa | Reporter: | Alexandre Demers <alexandre.f.demers> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | bas, maraeo |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Alexandre Demers
2016-06-08 05:32:10 UTC
By the way, using a R9 280X. Well, after playing a bit more, I should say that the culprit commit only intensify the problem (generalize it to all a whole character). Otherwise, prior to that commit, it seems some parts of characters are not rendering correctly. I'm bisecting to identify when and which was the first problematic commit. Well, it seems a combination of both Mesa and kernel triggers this bug. After trying to find a good commit (a commit that I knew was not showing this problem earlier) yesterday, and since I was unable to find one, I thought about the fact that I was now using a 4.7-rc2 kernel since monday. So I just went back to kernel 4.7-rc1 and now I'm able to find a good commit. In fact, even using commit 3b4486 works fine with an 4.7-rc1 kernel. I'll try to bisect the kernel between 4.7-rc1 and 4.7-rc2 to see if I can find the culprit commit on the kernel side. I'll close it for now since I'm unable to reproduce it with the original setup. If I see it again, I'll reopen it. |
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