Summary: | Location qualifier segfaults during shader compilation | ||
---|---|---|---|
Product: | Mesa | Reporter: | pavol |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | pavol |
Version: | 11.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
pavol
2016-06-14 17:00:59 UTC
Should be fixed by: author Timothy Arceri <timothy.arceri@collabora.com> commit f696b712d7b7c7b701667691bc044b42c1195a69 (patch) glsl: be more strict on block qualifiersHEADmaster V2: Add spec references and allow patch qualifier (Ken) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96528 |
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