Summary: | glScissor gives vertically inverted result | ||
---|---|---|---|
Product: | Mesa | Reporter: | Ruslan Kabatsayev <b7.10110111> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ruslan Kabatsayev
2016-08-21 08:03:17 UTC
Hmm, works for me: ./clear-scissor Mesa: Initializing x86-64 optimizations GL_RENDERER = Mesa X11 GL_VERSION = 2.1 Mesa 12.1.0-devel (git-0abebec) GL_VENDOR = Brian Paul The rendering matches llvmpipe, softpipe and NVIDIA's driver. Hmm, a difference from mine is in GL_RENDERER: here's what I have: GL_RENDERER = Software Rasterizer GL_VERSION = 2.1 Mesa 12.1.0-devel (git-607ab6d) GL_VENDOR = Mesa Project Classic xlib libGL.so (comment 1) vs classic swrast_dri.so this report ? OK, I repro'd the problem. Several other programs show the problem when run with the -sb flag, such as tri-clear I'm taking a look. I posted a patch which fixes this to mesa-dev. Patch committed to master branch. 2a2dc416b6816ac8914c5f45ac80545d2c09246f |
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