Summary: | Specific OpenGL applications deadlock on AMD GPU drivers | ||
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Product: | DRI | Reporter: | Vitaly Ostrosablin <tmp6154> |
Component: | DRM/AMDgpu | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | major | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vitaly Ostrosablin
2016-08-21 08:33:47 UTC
Before deadlock, nothing is printed to terminal. I've also attempted using GALLIUM_HUD environment variable to display various information. There's nothing unusual right before deadlock (no VRAM usage spike, no high GPU load, etc). Deadlocks seem to be completely random (I see no relation between scene complexity, CPU load, etc). I.e. it may deadlock both on idle scene and during active physics simulation (in case of Tabletop Simulator). Looks like an AMD GPU issue. If additional info is needed, let me know. This could be a duplicate of bug 97174, try the LD_PRELOAD / LIBGL_DRI3_DISABLE workarounds described there. |
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