| Summary: | Shader binaries should not be stored in the PipelineCache | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Jason Ekstrand <jason> |
| Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
| Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
| Severity: | normal | ||
| Priority: | high | CC: | jason |
| Version: | 12.0 | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Jason Ekstrand
2016-08-25 03:51:42 UTC
This affects the dEQP-VK.synchronization.op.* tests in version 1.0.1 of the Vulkan CTS. They create pipelines, destroy the caches, and then use them. I just pushed a series that fixes this. |
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