Summary: | [SNB] GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset | ||
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Product: | Mesa | Reporter: | Adrian Heine <mail> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | intel-gfx-bugs |
Version: | 12.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | SNB | i915 features: | GPU hang |
Attachments: | /sys/class/drm/card0/error |
Assigning to Mesa product (please let me know if I am mistaken with this GPU Hang). From this error dump, hung is happening in render ring batch with active head at 0x741eb764, with 0x7a000003 (PIPE_CONTROL) as IPEHR. Batch extract (around 0x741eb764): 0x741eb72c: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 0x741eb730: 0x02400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 0x741eb734: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 0x741eb738: 0x7b009004: 3DPRIMITIVE: tri list random 0x741eb73c: 0x0000000c: vertex count 0x741eb740: 0x00000000: start vertex 0x741eb744: 0x00000001: instance count 0x741eb748: 0x00000000: start instance 0x741eb74c: 0x00000000: index bias 0x741eb750: 0x7a000003: PIPE_CONTROL 0x741eb754: 0x00100002: no write, cs stall, stall at scoreboard, 0x741eb758: 0x00000000: destination address 0x741eb75c: 0x00000000: immediate dword low 0x741eb760: 0x00000000: immediate dword high 0x741eb764: 0x7a000003: PIPE_CONTROL 0x741eb768: 0x00004000: qword write, 0x741eb76c: 0x04933004: destination address 0x741eb770: 0x00000000: immediate dword low 0x741eb774: 0x00000000: immediate dword high 0x741eb778: 0x78151003: 3DSTATE_CONSTANT_VS_STATE 0x741eb77c: 0x00007641: dword 1 0x741eb780: 0x00000000: dword 2 0x741eb784: 0x00000000: dword 3 0x741eb788: 0x00000000: dword 4 Please test a new version of Mesa (13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce. If you can reproduce, please capture and upload an apitrace (https://github.com/apitrace/apitrace) so that we can easily reproduce as well. Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you. |
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Created attachment 126272 [details] /sys/class/drm/card0/error Up-to-date Debian unstable with gnome-shell: linux-image-4.7.0-1-amd64 4.7.2-1 libdrm-intel1 2.4.70-1 libdrm2 2.4.70-1 libegl1-mesa 12.0.2-1 libgl1-mesa-dri 12.0.2-1 libgl1-mesa-glx 12.0.2-1 libglapi-mesa 12.0.2-1 libgles1-mesa 12.0.2-1 libgles2-mesa 12.0.2-1 libglu1-mesa 9.0.0-2.1 libwayland-egl1-mesa 12.0.2-1 [ 230.067203] [drm] stuck on render ring [ 230.069650] [drm] GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset [ 230.069656] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [ 230.069657] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [ 230.069657] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [ 230.069658] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [ 230.069659] [drm] GPU crash dump saved to /sys/class/drm/card0/error [ 230.071336] drm/i915: Resetting chip after gpu hang [ 266.042285] [drm] stuck on render ring [ 266.044747] [drm] GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset [ 266.044948] drm/i915: Resetting chip after gpu hang [ 296.064671] [drm] stuck on render ring [ 296.067246] [drm] GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset [ 296.068700] drm/i915: Resetting chip after gpu hang [ 306.040244] [drm] stuck on render ring [ 306.043379] [drm] GPU HANG: ecode 6:0:0x85fffffc, in CivilizationV.e [1681], reason: Engine(s) hung, action: reset [ 306.045777] drm/i915: Resetting chip after gpu hang