Summary: | dEQP prohibits varying structs of arrays (and vice versa)? | ||
---|---|---|---|
Product: | Mesa | Reporter: | Kenneth Graunke <kenneth> |
Component: | glsl-compiler | Assignee: | Kenneth Graunke <kenneth> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 94448 |
Description
Kenneth Graunke
2016-10-07 00:45:35 UTC
This was our bug. Easy fix: https://lists.freedesktop.org/archives/mesa-dev/2017-January/139209.html Fixed on master by: commit bc7f1eddbdefaf8f6c094668d6218df61cb6113f Author: Kenneth Graunke <kenneth@whitecape.org> Date: Mon Jan 2 02:56:52 2017 -0800 glsl: Update ES 3.2 shader output restrictions. This disallows fancy varyings in tessellation and geometry shaders, as required by ES 3.2. Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays (Not a candidate for stable branches as it only disallows things which should be working as desktop GL allows them.) v2: Update error messages to not say "vertex shader" (caught by Iago). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> |
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