Summary: | dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist. | ||
---|---|---|---|
Product: | Mesa | Reporter: | Randy <randy.xu> |
Component: | glsl-compiler | Assignee: | Kenneth Graunke <kenneth> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 94448 |
Description
Randy
2016-10-14 06:13:31 UTC
Will send a patch soon. Fixed by commit f30f48476fd2f441c7aaf001bd8456fe2d5432bf Author: Kenneth Graunke <kenneth@whitecape.org> Date: Sat Oct 15 14:47:31 2016 -0700 glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES. This has apparently never existed in GLSL ES. Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid .textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and .textureoffset_sampler2darrayshadow_vec4_ivec2_fragment Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> |
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