Bug 98412

Summary: GPU HANG: ecode 8:0:0x84dfeefc, in chromium [4087], reason: Engine(s) hung, action: reset
Product: Mesa Reporter: choury <zhouwei400>
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED DUPLICATE QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium CC: intel-gfx-bugs
Version: unspecified   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: /sys/class/drm/card0/error

Description choury 2016-10-24 14:31:57 UTC
Oct 24 22:11:34 debian kernel: [80695.325000] [drm] stuck on render ring
Oct 24 22:11:34 debian kernel: [80695.326299] [drm] GPU HANG: ecode 8:0:0x84dfeefc, in chromium [4087], reason: Engine(s) hung, action: reset
Oct 24 22:11:34 debian kernel: [80695.326301] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
Oct 24 22:11:34 debian kernel: [80695.326302] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
Oct 24 22:11:34 debian kernel: [80695.326303] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
Oct 24 22:11:34 debian kernel: [80695.326304] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
Oct 24 22:11:34 debian kernel: [80695.326305] [drm] GPU crash dump saved to /sys/class/drm/card0/error
Oct 24 22:11:34 debian kernel: [80695.328427] drm/i915: Resetting chip after gpu hang

uname:
Linux debian 4.7.0-1-amd64 #1 SMP Debian 4.7.6-1 (2016-10-07) x86_64 GNU/Linux

My computer is ThinkPad X1 carbon 3gen

The driver version is:
2.99.917+git20160706

The chromium is:
 53.0.2785.143 built on Debian stretch/sid, running on Debian stretch/sid (64-bit)
Comment 1 choury 2016-10-24 14:39:01 UTC
Created attachment 127514 [details]
/sys/class/drm/card0/error
Comment 2 Matt Turner 2016-10-25 18:54:07 UTC
We don't have enough information.

- What Mesa version are you using? (glxinfo | grep Mesa)
- What were you doing at the time of the hang? Is it reproducible?
Comment 3 choury 2016-10-25 19:09:35 UTC
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) 
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.0.3
OpenGL version string: 3.0 Mesa 12.0.3
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 12.0.3


I was play “http://middle-earth.thehobbit.com/lonely-mountain/battleground” with chromium.

Yes, it is reproducible

(In reply to Matt Turner from comment #2)
> We don't have enough information.
> 
> - What Mesa version are you using? (glxinfo | grep Mesa)
> - What were you doing at the time of the hang? Is it reproducible?
Comment 4 regwz 2016-11-02 14:04:09 UTC

*** This bug has been marked as a duplicate of bug 97779 ***

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