Summary: | Incorrect colormapping in Verdun game | ||
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Product: | Mesa | Reporter: | piejacker875 |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 13.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
piejacker875
2016-11-15 20:36:40 UTC
Could you please provide an apitrace that shows the bug? The issue just appeared in the game menu area so I uploaded a trace of that instead of in-game (where it looks different, but generates a trace of over 3GB and trimming seems to be broken) https://transfer.sh/9d8BT/verdun.tar.xz So this same issue just started happening again today. Here's an apitrace https://transfer.sh/tzF87/verdun.x86-64.trace.xz I can't reproduce the bug. Which version of mesa/llvm are you using? I'm running mesa 13.0.3-1 and llvm 3.9.1-2 on Arch. R9 390. Could be bug 99078. Maybe this only happens with LLVM 3.9.1, not current LLVM SVN/Git. I did experience that icon bug last week week but it is fixed now, and I was not having issues in Verdun during that time. Probably related to https://bugs.freedesktop.org/show_bug.cgi?id=98984 as well. This can't be reproduced in current LLVM. Please upgrade. Thanks! |
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