Summary: | GPU lockup in Guns of Icarus Online | ||
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Product: | Mesa | Reporter: | Daniel Scharrer <daniel> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Glitched ship |
Description
Daniel Scharrer
2016-11-19 07:18:08 UTC
Created attachment 128068 [details] Glitched ship The trace also contains a screen of a misrendered ship. Not sure if these glitches are a related to the lockup. Here is another, shorter trace showing rendering glichtes recorded with lower graphics settings and using llvmpipe: http://constexpr.org/tmp/GoIO-llvmpipe.trace.xz (188 MiB) There are no glitches with llvmpipe, but when replaying the trace using radeonsi parts of the terrain in the menu background are misrendered. While the glitches look somewhat similar to those in bug #98776, they (and the lockup) are not fixed by reverting commit 74e39de. Reverting LLVM r286766 "AMDGPU: Implement SGPR spilling with scalar stores" (while not reverting anything in Mesa) fixes the glitches and lockup - so this is likely related to bug #98776 and bug #98761 after all. Everything renders fine and there are not GPU lockups with LLVM r289080 and Mesa git-31f988a9d6. |
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