Summary: | [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mark Janes <mark.a.janes> |
Component: | Drivers/DRI/i965 | Assignee: | Iago Toral <itoral> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Mark Janes
2016-12-13 18:19:21 UTC
(In reply to Mark Janes from comment #0) > Bisected to: > > 44873ad0a45281479434a9183b644cb29407829b > Author: Iago Toral Quiroga <itoral@igalia.com> > i965: remove brw_lower_texture_gradients > > This has been ported to NIR now so we don'tneed to keep the GLSL IR > lowering any more. > > > Tests crash with no output. > > This regression was not caught by the CI prior to commit because we do not > have enough snb/ivb/byt systems to run the gles cts for developer builds in > a timely manner. I have sent a patch that fixes this: https://lists.freedesktop.org/archives/mesa-dev/2016-December/138235.html The patch landed in master and this should be fixed now: commit 47351b843a8213e931bbd70cb6a2501b87cb525e Author: Iago Toral Quiroga <itoral@igalia.com> Date: Wed Dec 14 10:05:44 2016 +0100 nir/lower_tex: fix number of components in replace_gradient_with_lod() We should make the dest in the textureLod() operation have the same number of components as the destination in the original textureGrad() Fixes regression in ES3-CTS.gtf.GL3Tests.shadow Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99072 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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