| Summary: | Impossible to create transparent X11/EGL windows while respecting EGL_NATIVE_VISUAL_ID | ||
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| Product: | Mesa | Reporter: | nfxjfg |
| Component: | EGL | Assignee: | mesa-dev |
| Status: | RESOLVED DUPLICATE | QA Contact: | mesa-dev |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | 13.0 | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
nfxjfg
2016-12-31 14:22:23 UTC
> Second it has some code that explicitly excludes RGBA X visuals,
Looking at the code I linked again, this is wrong. But if xcb_depth_iterator_t returns the RGB visual before the RGBA one, the RGBA one will of course never be added. I have no idea how the iterator sorts visuals, though. On my system, the only 32 bit (i.e. RGBA) visual is the very last one according to glxinfo and xdpyinfo.
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