Summary: | Compute Shader can't deal with Depth Buffers correctly | ||
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Product: | Mesa | Reporter: | Matias N. Goldberg <dark_sylinc> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Sample repro. Also contains GCN generated ISA for the Compute Shader |
Description
Matias N. Goldberg
2017-01-24 05:51:07 UTC
I'm closing this bug as it is fixed in latest git + LLVM 4.0 Additionally, the sample I uploaded contained a bug: Line 276: glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8 ); Should have been: glBindImageTexture( 0, dstTexName[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F ); |
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