Summary: | Recording from monitor has glitches when playing other sounds. | ||
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Product: | PulseAudio | Reporter: | Dario Nieuwenhuis <dirbaio> |
Component: | core | Assignee: | pulseaudio-bugs |
Status: | RESOLVED MOVED | QA Contact: | pulseaudio-bugs |
Severity: | major | ||
Priority: | medium | CC: | lennart |
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
tgz containing sine.wav, silence.wav, recorded.wav
glitches |
Created attachment 129351 [details]
glitches
Added a screenshot of the waveform of the glitches.
These two old bugs seem to be related / the same: https://bugs.freedesktop.org/show_bug.cgi?id=68107 https://bugs.freedesktop.org/show_bug.cgi?id=79807 Any news on this? I can still reproduce it on PulseAudio 11.0 No news. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/pulseaudio/pulseaudio/issues/311. |
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Created attachment 129350 [details] tgz containing sine.wav, silence.wav, recorded.wav Attached in the .tar.gz are 3 files: - sine.wav: 30-second sine wave - silence.wav: 0.1-second silence - recorded.wav: the glitched recorded result. How to reproduce: - run: paplay sine.wav - While the sine wave is playing, in another terminal run: parec -d $MONITOR --file-format=wav > recorded.wav where $MONITOR is your monitor device, in my case it's alsa_output.pci-0000_00_1f.3.analog-stereo.monitor - While recording, in another terminal run: paplay silence.wav - stop parec with Control+C - stop the paplay sine.wav - Listen to recorded.wav: you should hear glitches similar to my recorded.wav. The sine wave plays, but really short periods of silence are inserted. Some more interesting things: - If you play silence.wav many times, you get more glitches in the recording. Every play seems to trigger 1-2 glitches. - Any sound playing triggers the glitches - system sounds for example.