Summary: | Driver lockup using dolphin in specific areas | ||
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Product: | Mesa | Reporter: | Mathieu Pasquet <radeon.20.mathieui> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | charadon |
Version: | git | ||
Hardware: | Other | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Dolphin FIFO log that triggers the lockup |
I'm getting this issue also on Mesa 18.1.3. So far its happened in the following areas Legend of Zelda: Twilight Princess: System locks up when going into the area of the first light spring. Metroid Prime: Freezes Randomly in Chozo Ruins It freezes with both the Vulkan and OpenGL backends at the exact same areas. Doesn't crash in software rendering mode, so its definately a driver issue. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1253. |
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Created attachment 129537 [details] Dolphin FIFO log that triggers the lockup Using my RX 470 card and mesa, my video driver locks up in specific parts of a game (Fire Emblem: Radiant Dawn) using the Dolphin emulator. I can still interact with the system using ssh, but the screen stays frozen at the exact moment and stays unresponsive until reboot (trying to kill dolphin leads to a zombie). I tried with all stable mesa versions between 13.0 and 13.0.4, and a fairly recent git version (3f064e9a40), and I can reproduce the lockup every time. I attached a dolphin fifo log which triggers the bug and can be run without owning the game.