Always use normalized texture coordinates |
patch
|
2006-09-10 16:14:25 UTC |
4.24 KB |
no flags
|
Details |
Always use normalized texture coordinates, take two |
patch
|
2006-09-11 03:39:17 UTC |
5.18 KB |
no flags
|
Details |
Also attempt to catch cases where width and pitch are incompatible for repeat |
patch
|
2006-09-13 10:50:39 UTC |
6.00 KB |
no flags
|
Details |
Stick to denormalized coords for R100 |
patch
|
2006-09-14 00:50:29 UTC |
5.03 KB |
no flags
|
Details |
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