Bug 6756 - Radeon repeat picture acceleration broken.
Summary: Radeon repeat picture acceleration broken.
Status: RESOLVED FIXED
Alias: None
Product: xorg
Classification: Unclassified
Component: Driver/Radeon (show other bugs)
Version: git
Hardware: x86 (IA32) FreeBSD
: high normal
Assignee: Xorg Project Team
QA Contact:
URL:
Whiteboard:
Keywords:
: 7420 8134 (view as bug list)
Depends on:
Blocks:
 
Reported: 2006-04-27 09:10 UTC by Eric Anholt
Modified: 2006-10-23 08:41 UTC (History)
5 users (show)

See Also:
i915 platform:
i915 features:


Attachments
Always use normalized texture coordinates (4.24 KB, patch)
2006-09-10 16:14 UTC, Michel Dänzer
no flags Details | Splinter Review
Always use normalized texture coordinates, take two (5.18 KB, patch)
2006-09-11 03:39 UTC, Michel Dänzer
no flags Details | Splinter Review
Also attempt to catch cases where width and pitch are incompatible for repeat (6.00 KB, patch)
2006-09-13 10:50 UTC, Michel Dänzer
no flags Details | Splinter Review
Stick to denormalized coords for R100 (5.03 KB, patch)
2006-09-14 00:50 UTC, Michel Dänzer
no flags Details | Splinter Review

Description Eric Anholt 2006-04-27 09:10:36 UTC
Radeon EXA's Composite acceleration is broken on my M6 for repeat pictures. 
This behavior was originally shown to me by a simple demo from frederikh.  It's
testable with "rendercheck -t repeat" from git.

This is with DRI, CVS from 2006-04-25 or later.  It's not clear how longstanding
this is.
Comment 1 Michel Dänzer 2006-07-17 07:54:41 UTC
Eric, was this due to the issues with new repeat types that you fixed in EXA
recently?
Comment 2 Eric Anholt 2006-07-17 08:12:47 UTC
No, the bug I fixed was with the extended repeat flags, while the demo and the
rendercheck test were only using RepeatNormal.
Comment 3 Michel Dänzer 2006-09-06 00:37:29 UTC
*** Bug 8134 has been marked as a duplicate of this bug. ***
Comment 4 Michel Dänzer 2006-09-08 04:04:07 UTC
Hmm. It looks like RadeonComposite() doesn't normalize the texture coordinates
for POT textures. Shouldn't it?
Comment 5 Michel Dänzer 2006-09-10 16:14:25 UTC
Created attachment 6900 [details] [review]
Always use normalized texture coordinates

Does this patch make a difference?
Comment 6 Michel Dänzer 2006-09-11 03:39:17 UTC
Created attachment 6909 [details] [review]
Always use normalized texture coordinates, take two

Missed a file...
Comment 7 Michel Dänzer 2006-09-12 00:08:55 UTC
*** Bug 7420 has been marked as a duplicate of this bug. ***
Comment 8 Benjamin Otte 2006-09-13 00:18:16 UTC
Just tested the patch (on R100 with EXA) and it doesn't fix the issue from bug
8134. It even makes some other operations have garbled graphics that weren't
before, though I didn't investigate further.
Comment 9 Michel Dänzer 2006-09-13 10:50:39 UTC
Created attachment 6944 [details] [review]
Also attempt to catch cases where width and pitch are incompatible for repeat

Can you try this one?
Comment 10 Benjamin Otte 2006-09-14 00:09:12 UTC
Looks better, but not perfect - I'm missing the icons for applications in the
Gnome Workspace Switcher.

And it's really slow (gnome-terminal and xchat both take 2-3 seconds to redraw).
Comment 11 Michel Dänzer 2006-09-14 00:50:29 UTC
Created attachment 6973 [details] [review]
Stick to denormalized coords for R100
Comment 12 Michel Dänzer 2006-09-14 00:54:55 UTC
(In reply to comment #10)
> Looks better, but not perfect - I'm missing the icons for applications in the
> Gnome Workspace Switcher.

Hmm, please try the new patch, which returns to using denormalized coords for
R100. I'm not seeing any issues with normalized coords with R200 though.

> And it's really slow (gnome-terminal and xchat both take 2-3 seconds to redraw).

I suspect that's due to migration of the window pixmap between system and video
memory due to the software fallback for the repeat that can't be accelerated.
The exa-damagetrack branch might help somewhat with that, or EXA could be
enhanced to handle this smarter than falling back to software directly.
Comment 13 Michel Dänzer 2006-10-23 08:41:13 UTC
Should be fixed in git, please reopen if you still see this issue with that.


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