Bug 100268

Summary: Tomb Raider mesa_glthread=true SIGSEGV
Product: Mesa Reporter: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact: mesa-dev
Severity: normal    
Priority: medium CC: 0xe2.0x9a.0x9b
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: gdb backtrace

Description Jan Ziak (http://atom-symbol.net) 2017-03-18 09:44:42 UTC
With GL threading enabled, Tomb Raider immediately terminates with SIGSEGV.

Steps to reproduce the issue:

$ mesa_glthread=true steam
<start Tomb Raider from Steam>
Comment 1 Jan Ziak (http://atom-symbol.net) 2017-03-18 09:46:30 UTC
Created attachment 130301 [details]
gdb backtrace
Comment 2 Timothy Arceri 2017-03-18 10:50:17 UTC
Was this tested agains master from the last 8 hours?

It looks alot the the issue fixed in this commit: https://cgit.freedesktop.org/mesa/mesa/commit/?id=9e42b93f338d73d5bb97279060cedef70622c1d0
Comment 3 Jan Ziak (http://atom-symbol.net) 2017-03-18 11:20:12 UTC
(In reply to Timothy Arceri from comment #2)
> Was this tested agains master from the last 8 hours?
> 
> It looks alot the the issue fixed in this commit:
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=9e42b93f338d73d5bb97279060cedef70622c1d0

Yes, the issue is fixed in master.

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