Bug 100268 - Tomb Raider mesa_glthread=true SIGSEGV
Summary: Tomb Raider mesa_glthread=true SIGSEGV
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
QA Contact: mesa-dev
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-03-18 09:44 UTC by Jan Ziak (http://atom-symbol.net)
Modified: 2017-03-18 11:20 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
gdb backtrace (1.34 KB, text/plain)
2017-03-18 09:46 UTC, Jan Ziak (http://atom-symbol.net)
Details

Description Jan Ziak (http://atom-symbol.net) 2017-03-18 09:44:42 UTC
With GL threading enabled, Tomb Raider immediately terminates with SIGSEGV.

Steps to reproduce the issue:

$ mesa_glthread=true steam
<start Tomb Raider from Steam>
Comment 1 Jan Ziak (http://atom-symbol.net) 2017-03-18 09:46:30 UTC
Created attachment 130301 [details]
gdb backtrace
Comment 2 Timothy Arceri 2017-03-18 10:50:17 UTC
Was this tested agains master from the last 8 hours?

It looks alot the the issue fixed in this commit: https://cgit.freedesktop.org/mesa/mesa/commit/?id=9e42b93f338d73d5bb97279060cedef70622c1d0
Comment 3 Jan Ziak (http://atom-symbol.net) 2017-03-18 11:20:12 UTC
(In reply to Timothy Arceri from comment #2)
> Was this tested agains master from the last 8 hours?
> 
> It looks alot the the issue fixed in this commit:
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=9e42b93f338d73d5bb97279060cedef70622c1d0

Yes, the issue is fixed in master.


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