With GL threading enabled, Tomb Raider immediately terminates with SIGSEGV. Steps to reproduce the issue: $ mesa_glthread=true steam <start Tomb Raider from Steam>
Created attachment 130301 [details] gdb backtrace
Was this tested agains master from the last 8 hours? It looks alot the the issue fixed in this commit: https://cgit.freedesktop.org/mesa/mesa/commit/?id=9e42b93f338d73d5bb97279060cedef70622c1d0
(In reply to Timothy Arceri from comment #2) > Was this tested agains master from the last 8 hours? > > It looks alot the the issue fixed in this commit: > https://cgit.freedesktop.org/mesa/mesa/commit/ > ?id=9e42b93f338d73d5bb97279060cedef70622c1d0 Yes, the issue is fixed in master.
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