Bug 100784

Summary: Fullscreen fade transitions in starsector run at a few frames per second
Product: Mesa Reporter: Jon <jon>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: 17.1   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Jon 2017-04-25 10:51:43 UTC
The game generally runs at the 60fps cap with this exception.

Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0

http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the buffer wait is just an alt-tab)

I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.


Reproduction:

Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to show planet info)

I'm working on getting an API trace.
Comment 2 Jon 2017-04-27 18:12:55 UTC
LIBGL_ALWAYS_SOFTWARE=1 doesn't have the same behaviour.
Comment 3 Jon 2017-05-24 21:43:40 UTC
Present in 17.1 too
Comment 4 Jon 2018-02-07 16:54:27 UTC
Present in 18.0.0 too. Still drops to single figures for transitions from space station menu to solar map. Doesn't seem present from galactic map to solar map.
Comment 5 GitLab Migration User 2019-09-25 17:58:57 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1265.

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