Bug 100784 - Fullscreen fade transitions in starsector run at a few frames per second
Summary: Fullscreen fade transitions in starsector run at a few frames per second
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: 17.1
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-04-25 10:51 UTC by Jon
Modified: 2019-09-25 17:58 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description Jon 2017-04-25 10:51:43 UTC
The game generally runs at the 60fps cap with this exception.

Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0

http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the buffer wait is just an alt-tab)

I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.


Reproduction:

Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a planet to show planet info)

I'm working on getting an API trace.
Comment 2 Jon 2017-04-27 18:12:55 UTC
LIBGL_ALWAYS_SOFTWARE=1 doesn't have the same behaviour.
Comment 3 Jon 2017-05-24 21:43:40 UTC
Present in 17.1 too
Comment 4 Jon 2018-02-07 16:54:27 UTC
Present in 18.0.0 too. Still drops to single figures for transitions from space station menu to solar map. Doesn't seem present from galactic map to solar map.
Comment 5 GitLab Migration User 2019-09-25 17:58:57 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1265.


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