|Summary:||Mesa (Padoka Pkppa), Textures become corrupt in counterstrike 1.6 and in steam overlay after indeterminate amount of time|
|Status:||RESOLVED MOVED||QA Contact:||mesa-dev|
|i915 platform:||i915 features:|
Description calexil 2017-04-25 21:13:26 UTC
Created attachment 131024 [details] screen 1 for more info see here: https://github.com/ValveSoftware/halflife/issues/1794#issuecomment-296652022 My Setup: Motherboard : MSI 970A-G46 Processor : AMD FX-8350 4Ghz Octocore Cooling : Cooler Master Hyper 212 Evo Memory : 16GB PNY-XLR8 DDR3 1600Mhz 9-9-9-27 Operating System : Linux Mint 18.1 Serena Display : Asus 24in Lcd 1920x1080 Video Card : XFX Radeon R9 380X Graphics Driver : Amdgpu+Mesa 17 Keyboard : Noppoo Lolita Spyder 104 Mouse : Mad Catz R.A.T.7 Gaming Mouse Microphone :CAD U37 USB Studio Condenser Webcam :Logitech UVC Camera 720p HDD : WD Blue 1TB SSD : OCZ-VERTEX3 PSU : Rosewill Photon 750 Streaming Output Info : Streaming with Open Broadcaster Software, 720p60fps 2.5Mbps
Comment 1 Michel Dänzer 2017-04-26 01:31:16 UTC
Is this a regression from older versions of Mesa? If so, can you bisect Mesa or at least narrow down the version where the problem first appeared?
Comment 2 calexil 2017-04-26 18:47:18 UTC
(In reply to Michel Dänzer from comment #1) > Is this a regression from older versions of Mesa? If so, can you bisect Mesa > or at least narrow down the version where the problem first appeared? it's been happening for quite a while, since 13 ish
Comment 3 Timothy Arceri 2019-05-06 04:45:35 UTC
Is this still an issue in recent mesa?
Comment 4 calexil 2019-05-06 17:30:45 UTC
yes, in fact I was just playing cs 1.6 last night and it was happening.
Comment 5 calexil 2019-05-06 17:31:08 UTC
I'm on the padoka pkppa version of mesa and llvm
Comment 9 Timothy Arceri 2019-07-09 06:06:07 UTC
I'm confused. Those new screen shots don't appear to have any problem. What are you trying to show?
Comment 10 calexil 2019-07-09 22:04:49 UTC
you don't see the blocked single colors where textures should be, for example in de_nuke at the ramp the guide rail should be a metal lattice, not a solid red block
Comment 11 GitLab Migration User 2019-09-18 20:26:00 UTC
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1010.