Summary: | Mesa (Padoka Pkppa), Textures become corrupt in counterstrike 1.6 and in steam overlay after indeterminate amount of time | ||
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Product: | Mesa | Reporter: | calexil <calexil> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED MOVED | QA Contact: | mesa-dev |
Severity: | minor | ||
Priority: | medium | ||
Version: | 19.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
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Description
calexil
2017-04-25 21:13:26 UTC
Is this a regression from older versions of Mesa? If so, can you bisect Mesa or at least narrow down the version where the problem first appeared? (In reply to Michel Dänzer from comment #1) > Is this a regression from older versions of Mesa? If so, can you bisect Mesa > or at least narrow down the version where the problem first appeared? it's been happening for quite a while, since 13 ish Is this still an issue in recent mesa? yes, in fact I was just playing cs 1.6 last night and it was happening. I'm on the padoka pkppa version of mesa and llvm Created attachment 144177 [details]
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Created attachment 144178 [details]
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Created attachment 144179 [details]
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I'm confused. Those new screen shots don't appear to have any problem. What are you trying to show? you don't see the blocked single colors where textures should be, for example in de_nuke at the ramp the guide rail should be a metal lattice, not a solid red block -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1010. |
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