Bug 100906

Summary: [SKL] Portal2 causes GPU hangs
Product: Mesa Reporter: David Pinedo <david>
Component: Drivers/DRI/i965Assignee: Intel 3D Bugs Mailing List <intel-3d-bugs>
Status: RESOLVED DUPLICATE QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: major    
Priority: medium CC: frail.knight, johnz
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description David Pinedo 2017-05-02 19:25:06 UTC
This might be a duplicate of bug 99561.

When playing Portal2, the game will sometimes freeze for a few seconds before continuing. Get the following output from /proc/kmsg when the hang occurs:

   <6>[2324542.553932] [drm] stuck on render ring
   <5>[2324542.561187] drm/i915: Resetting chip after gpu hang

The hang seems to happen more often when playing back a trace file of the game than when actually playing the game. The apitrace file is attached.
Comment 1 Matt Turner 2017-05-02 19:44:10 UTC
Please attach the trace.
Comment 2 David Pinedo 2017-05-02 19:52:54 UTC
Link to apitrace file is https://drive.google.com/file/d/0B8he8bEn8QqBbU1BOHM4TXhydUE/view?usp=sharing
Comment 3 Matt Turner 2017-05-02 20:57:23 UTC
Thanks. I can reproduce the hang on SKL with mesa-17.0.5.
Comment 4 David Pinedo 2017-05-02 23:17:05 UTC
Unfortunately, I was asked to not make the trace file publicly available because it contains proprietary information (i.e. images created by Valve), so the trace file is no longer publicly available. If you need access to the trace file, please post your request in this bugzilla comment string. I can make it available on a case-by-case basis.
Comment 5 Kenneth Graunke 2017-12-01 18:46:22 UTC

*** This bug has been marked as a duplicate of bug 99561 ***

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