Summary: | Blender doesn't detect OpenCL with Clover | ||
---|---|---|---|
Product: | Mesa | Reporter: | Luke A. Guest <laguest> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTABUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | mw, vedran, znmeb |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 99553 |
Description
Luke A. Guest
2017-06-26 10:05:36 UTC
Can you post your clinfo? Number of platforms 1 Platform Name Clover Platform Vendor Mesa Platform Version OpenCL 1.1 Mesa 17.2.0-devel (git-d5a9608076) Platform Profile FULL_PROFILE Platform Extensions cl_khr_icd Platform Extensions function suffix MESA Platform Name Clover Number of devices 1 Device Name AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0) Device Vendor AMD Device Vendor ID 0x1002 Device Version OpenCL 1.1 Mesa 17.2.0-devel (git-d5a9608076) Driver Version 17.2.0-devel Device OpenCL C Version OpenCL C 1.1 Device Type GPU Device Available Yes Device Profile FULL_PROFILE Max compute units 40 Max clock frequency 1040MHz Max work item dimensions 3 Max work item sizes 256x256x256 Max work group size 256 Compiler Available Yes Preferred work group size multiple 64 Preferred / native vector sizes char 16 / 16 short 8 / 8 int 4 / 4 long 2 / 2 half 0 / 0 (n/a) float 4 / 4 double 2 / 2 (cl_khr_fp64) Half-precision Floating-point support (n/a) Single-precision Floating-point support (core) Denormals No Infinity and NANs Yes Round to nearest Yes Round to zero No Round to infinity No IEEE754-2008 fused multiply-add No Support is emulated in software No Correctly-rounded divide and sqrt operations No Double-precision Floating-point support (cl_khr_fp64) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero Yes Round to infinity Yes IEEE754-2008 fused multiply-add Yes Support is emulated in software No Correctly-rounded divide and sqrt operations No Address bits 64, Little-Endian Global memory size 8588677120 (7.999GiB) Error Correction support No Max memory allocation 6012073984 (5.599GiB) Unified memory for Host and Device No Minimum alignment for any data type 128 bytes Alignment of base address 1024 bits (128 bytes) Global Memory cache type None Image support No Local memory type Local Local memory size 32768 (32KiB) Max constant buffer size 2147483647 (2GiB) Max number of constant args 16 Max size of kernel argument 1024 Queue properties Out-of-order execution No Profiling Yes Profiling timer resolution 0ns Execution capabilities Run OpenCL kernels Yes Run native kernels No Device Extensions cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_fp64 NULL platform behavior clGetPlatformInfo(NULL, CL_PLATFORM_NAME, ...) No platform clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, ...) No platform clCreateContext(NULL, ...) [default] No platform clCreateContext(NULL, ...) [other] Success [MESA] clCreateContextFromType(NULL, CL_DEVICE_TYPE_DEFAULT) Success (1) Platform Name Clover Device Name AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0) clCreateContextFromType(NULL, CL_DEVICE_TYPE_CPU) No devices found in platform clCreateContextFromType(NULL, CL_DEVICE_TYPE_GPU) Success (1) Platform Name Clover Device Name AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0) clCreateContextFromType(NULL, CL_DEVICE_TYPE_ACCELERATOR) No devices found in platform clCreateContextFromType(NULL, CL_DEVICE_TYPE_CUSTOM) No devices found in platform clCreateContextFromType(NULL, CL_DEVICE_TYPE_ALL) Success (1) Platform Name Clover Device Name AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0) Blender uses whitelist of supported platform, clover is not a supported platform. if you run: blender --debug-cycles you should see message(s) like: "Ignoring device ..., not officially supported yet" running: CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 blender will make clover devices visible to blender Here's the output of Cycles trying to render the BMW testbench: $ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 ~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend found bundled python: /home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Kernel type : SPLIT Debug : False read blend: /home/laguest/Downloads/BMW1M-MikePan.blend skipping driver '100*power', automatic scripts are disabled skipping driver '90*brake', automatic scripts are disabled skipping driver '-100*power', automatic scripts are disabled skipping driver '-90*brake', automatic scripts are disabled I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed: Error opening the library I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization succeeded. I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover. I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0). I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use. skipping driver '-90*brake', automatic scripts are disabled skipping driver '90*brake', automatic scripts are disabled skipping driver '100*power', automatic scripts are disabled skipping driver '-100*power', automatic scripts are disabled write exr tmp file, 1920x1080, /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups. I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads. I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads. I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels. I0910 10:21:23.539211 28931 session.cpp:658] Requested features: Experimental features: Off Max closure count: 5 Max nodes group: 0 Nodes features: 4 Use hair: False Use object motion: False Use camera motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders. I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary: Shader name: BMWSilver Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000012 Bump finalize: 0.000000 Finalize: 0.000012 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000007 Total: 0.000020 I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary: Shader name: BMWWhite Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000003 Total: 0.000008 I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000033 Bump finalize: 0.000000 Finalize: 0.000033 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000004 Total: 0.000038 I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary: Shader name: BMWBlue Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000041 Bump finalize: 0.000000 Finalize: 0.000041 Surface: 0.000019 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000021 Total: 0.000063 I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary: Shader name: Chrome Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000004 Total: 0.000010 I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary: Shader name: ChromeMatte Number of SVM nodes: 12 Peak stack usage: 4 Time (in seconds): Finalize: 0.000009 Bump finalize: 0.000000 Finalize: 0.000009 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000018 I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary: Shader name: CarShell Number of SVM nodes: 56 Peak stack usage: 16 Time (in seconds): Finalize: 0.000019 Bump finalize: 0.000032 Finalize: 0.000051 Surface: 0.000009 Bump: 0.000021 Volume: 0.000000 Displacement: 0.000005 Generate: 0.000035 Total: 0.000103 I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary: Shader name: Emit Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Bump finalize: 0.000000 Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000001 Total: 0.000005 I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary: Shader name: Floor Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000006 Bump finalize: 0.000000 Finalize: 0.000006 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000010 I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary: Shader name: HeadLightAngelEye Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Bump finalize: 0.000000 Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000005 I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary: Shader name: HeadlightChrome Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000009 I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary: Shader name: BMWBlack Number of SVM nodes: 7 Peak stack usage: 3 Time (in seconds): Finalize: 0.000027 Bump finalize: 0.000000 Finalize: 0.000027 Surface: 0.000010 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000000 Generate: 0.000013 Total: 0.000041 I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary: Shader name: HeadLightGlass Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Bump finalize: 0.000000 Finalize: 0.000004 Surface: 0.000002 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000003 Total: 0.000007 I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary: Shader name: HeadlightMatte Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000005 Total: 0.000010 I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary: Shader name: Interior Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000004 Total: 0.000009 I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary: Shader name: Material Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000004 Bump finalize: 0.000000 Finalize: 0.000004 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000010 I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary: Shader name: MatteBlack Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000009 I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes. I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission. I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary: Shader name: BlackPlasticGrill Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000028 Bump finalize: 0.000000 Finalize: 0.000028 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000009 Total: 0.000037 I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000042 Bump finalize: 0.000000 Finalize: 0.000042 Surface: 0.000000 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000002 Total: 0.000047 I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary: Shader name: BlackPlastic Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000026 Bump finalize: 0.000000 Finalize: 0.000026 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000035 I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000020 Bump finalize: 0.000000 Finalize: 0.000020 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000008 Total: 0.000028 I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to constant (0.36948, 0.437762, 0.5). I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.006270 Bump finalize: 0.000000 Finalize: 0.006270 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000000 Generate: 0.000005 Total: 0.006276 I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary: Shader name: Glass Number of SVM nodes: 22 Peak stack usage: 10 Time (in seconds): Finalize: 0.000019 Bump finalize: 0.000000 Finalize: 0.000019 Surface: 0.155785 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000001 Generate: 0.155792 Total: 0.155811 I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary: Shader name: TireRubber Number of SVM nodes: 29 Peak stack usage: 8 Time (in seconds): Finalize: 0.000012 Bump finalize: 0.000021 Finalize: 0.000033 Surface: 0.000013 Bump: 0.154389 Volume: 0.000001 Displacement: 0.000009 Generate: 0.154412 Total: 0.154462 I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary: Shader name: Tailight Number of SVM nodes: 13 Peak stack usage: 7 Time (in seconds): Finalize: 0.000015 Bump finalize: 0.000000 Finalize: 0.000015 Surface: 0.154993 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.154998 Total: 0.155014 I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary: Shader name: HeadlightGlass Number of SVM nodes: 49 Peak stack usage: 12 Time (in seconds): Finalize: 0.000016 Bump finalize: 0.000024 Finalize: 0.000040 Surface: 0.000017 Bump: 0.155674 Volume: 0.000001 Displacement: 0.000007 Generate: 0.155699 Total: 0.155749 I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary: Shader name: Plate Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000030 Bump finalize: 0.000000 Finalize: 0.000030 Surface: 0.155398 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.155402 Total: 0.155432 I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary: Shader name: Brake Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000009 Bump finalize: 0.000000 Finalize: 0.000009 Surface: 0.156577 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000000 Generate: 0.156583 Total: 0.156593 I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes, 6,400 bytes. (6.25K) I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate: __shader_flag, 560 bytes. (560) I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in 0.204922 seconds. I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects. I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects, 10,176 bytes. (9.94K) I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes. I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate: __attributes_map, 5,088 bytes. (4.97K) I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate: __attributes_float3, 4,998,896 bytes. (4.77M) I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics: Build time: 0.00142407 Total number of nodes: 9 Number of inner nodes: 4 Number of leaf nodes: 5 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics: Build time: 0.013649 Total number of nodes: 239 Number of inner nodes: 119 Number of leaf nodes: 120 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics: Build time: 0.0428579 Total number of nodes: 759 Number of inner nodes: 379 Number of leaf nodes: 380 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics: Build time: 0.178009 Total number of nodes: 4,009 Number of inner nodes: 2,004 Number of leaf nodes: 2,005 Number of unaligned nodes: 0 Allocation slop factor: 0.999305 I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics: Build time: 0.976409 Total number of nodes: 37,103 Number of inner nodes: 18,551 Number of leaf nodes: 18,552 Number of unaligned nodes: 0 Allocation slop factor: 0.999624 I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics: Build time: 0.997268 Total number of nodes: 44,175 Number of inner nodes: 22,087 Number of leaf nodes: 22,088 Number of unaligned nodes: 0 Allocation slop factor: 0.999859 I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics: Total time: 1.014655 Tasks handled: 35 I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics: Build time: 0.158843 Total number of nodes: 116,777 Number of inner nodes: 58,388 Number of leaf nodes: 58,389 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes, 6,513,408 bytes. (6.21M) I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate: __bvh_leaf_nodes, 1,624,624 bytes. (1.55M) I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate: __object_node, 212 bytes. (212) I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_index, 1,762,496 bytes. (1.68M) I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_verts, 21,148,800 bytes. (20.17M) I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type, 1,762,496 bytes. (1.68M) I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate: __prim_visibility, 1,762,496 bytes. (1.68M) I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index, 1,762,496 bytes. (1.68M) I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate: __prim_object, 1,762,496 bytes. (1.68M) I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader, 1,742,616 bytes. (1.66M) I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate: __tri_vnormal, 4,075,056 bytes. (3.89M) I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex, 6,970,464 bytes. (6.65M) I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch, 1,742,616 bytes. (1.66M) I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate: __tri_patch_uv, 2,037,528 bytes. (1.94M) I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate: __object_flag, 212 bytes. (212) I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1026, 65,536 bytes. (64.00K) I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1028, 2,066,640 bytes. (1.97M) I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1027, 1,440,000 bytes. (1.37M) I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1024, 1,959,688 bytes. (1.87M) I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1025, 64,000,000 bytes. (61.04M) I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables. I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 262,144 bytes. (256.00K) I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights. I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points update. I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution primitives. I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate: __light_distribution, 203,312 bytes. (198.55K) I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems. I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles, 80 bytes. (80) I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate: __sobol_directions, 36,352 bytes. (35.50K) I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables. I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 266,240 bytes. (260.00K) I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full device sync: Usage: 174,554,150 (166.47M) Peak: 174,820,390 (166.72M) I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781 I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without synchronization): 148.778 read exr tmp file: /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr anything specific you wanted to highlight?
It does detect your GPU:
> I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover.
> I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
While it does render, it's not a perfect render, there are "dithered" areas which should not be there and which should be smooth colour. (In reply to Luke A. Guest from comment #6) > While it does render, it's not a perfect render, there are "dithered" areas > which should not be there and which should be smooth colour. it's surprising that it completed given bug #102009 on a very similar hw. either way it is a different bug. please open a new bug report if it hasn't been reported yet. |
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