Bug 101594

Summary: Blender doesn't detect OpenCL with Clover
Product: Mesa Reporter: Luke A. Guest <laguest>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED NOTABUG QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium CC: mw, vedran, znmeb
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Bug Depends on:    
Bug Blocks: 99553    

Description Luke A. Guest 2017-06-26 10:05:36 UTC
Cannot use Blender Cycles with Clover on AMD GPU's, tested with R9 390 - Hawaii Pro

Steps:

1) Load Blender
2) File -> User preferences -> System -> Cycles computer device = None
Comment 1 Vedran Miletić 2017-06-27 16:34:18 UTC
Can you post your clinfo?
Comment 2 Luke A. Guest 2017-06-27 23:24:14 UTC
Number of platforms                               1
  Platform Name                                   Clover
  Platform Vendor                                 Mesa
  Platform Version                                OpenCL 1.1 Mesa 17.2.0-devel (git-d5a9608076)
  Platform Profile                                FULL_PROFILE
  Platform Extensions                             cl_khr_icd
  Platform Extensions function suffix             MESA

  Platform Name                                   Clover
Number of devices                                 1
  Device Name                                     AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
  Device Vendor                                   AMD
  Device Vendor ID                                0x1002
  Device Version                                  OpenCL 1.1 Mesa 17.2.0-devel (git-d5a9608076)
  Driver Version                                  17.2.0-devel
  Device OpenCL C Version                         OpenCL C 1.1 
  Device Type                                     GPU
  Device Available                                Yes
  Device Profile                                  FULL_PROFILE
  Max compute units                               40
  Max clock frequency                             1040MHz
  Max work item dimensions                        3
  Max work item sizes                             256x256x256
  Max work group size                             256
  Compiler Available                              Yes
  Preferred work group size multiple              64
  Preferred / native vector sizes                 
    char                                                16 / 16      
    short                                                8 / 8       
    int                                                  4 / 4       
    long                                                 2 / 2       
    half                                                 0 / 0        (n/a)
    float                                                4 / 4       
    double                                               2 / 2        (cl_khr_fp64)
  Half-precision Floating-point support           (n/a)
  Single-precision Floating-point support         (core)
    Denormals                                     No
    Infinity and NANs                             Yes
    Round to nearest                              Yes
    Round to zero                                 No
    Round to infinity                             No
    IEEE754-2008 fused multiply-add               No
    Support is emulated in software               No
    Correctly-rounded divide and sqrt operations  No
  Double-precision Floating-point support         (cl_khr_fp64)
    Denormals                                     Yes
    Infinity and NANs                             Yes
    Round to nearest                              Yes
    Round to zero                                 Yes
    Round to infinity                             Yes
    IEEE754-2008 fused multiply-add               Yes
    Support is emulated in software               No
    Correctly-rounded divide and sqrt operations  No
  Address bits                                    64, Little-Endian
  Global memory size                              8588677120 (7.999GiB)
  Error Correction support                        No
  Max memory allocation                           6012073984 (5.599GiB)
  Unified memory for Host and Device              No
  Minimum alignment for any data type             128 bytes
  Alignment of base address                       1024 bits (128 bytes)
  Global Memory cache type                        None
  Image support                                   No
  Local memory type                               Local
  Local memory size                               32768 (32KiB)
  Max constant buffer size                        2147483647 (2GiB)
  Max number of constant args                     16
  Max size of kernel argument                     1024
  Queue properties                                
    Out-of-order execution                        No
    Profiling                                     Yes
  Profiling timer resolution                      0ns
  Execution capabilities                          
    Run OpenCL kernels                            Yes
    Run native kernels                            No
  Device Extensions                               cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_fp64

NULL platform behavior
  clGetPlatformInfo(NULL, CL_PLATFORM_NAME, ...)  No platform
  clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, ...)   No platform
  clCreateContext(NULL, ...) [default]            No platform
  clCreateContext(NULL, ...) [other]              Success [MESA]
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_DEFAULT)  Success (1)
    Platform Name                                 Clover
    Device Name                                   AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_CPU)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_GPU)  Success (1)
    Platform Name                                 Clover
    Device Name                                   AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_ACCELERATOR)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_CUSTOM)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_ALL)  Success (1)
    Platform Name                                 Clover
    Device Name                                   AMD Radeon R9 390 Series (AMD HAWAII / DRM 3.15.0 / 4.12.0-rc6, LLVM 5.0.0)
Comment 3 Jan Vesely 2017-08-21 22:54:28 UTC
Blender uses whitelist of supported platform, clover is not a supported platform.
if you run:
blender --debug-cycles
you should see message(s) like:
"Ignoring device ..., not officially supported yet"

running:
CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 blender

will make clover devices visible to blender
Comment 4 Luke A. Guest 2017-09-10 09:24:39 UTC
Here's the output of Cycles trying to render the BMW testbench:

$ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 ~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles
Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend
found bundled python: /home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python
I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to:
CPU flags:
  AVX2   : True
  AVX    : True
  SSE4.1 : True
  SSE3   : True
  SSE2   : True
CUDA flags:
 Adaptive Compile: False
OpenCL flags:
  Device type : ALL
  Kernel type : SPLIT
  Debug       : False
read blend: /home/laguest/Downloads/BMW1M-MikePan.blend
skipping driver '100*power', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
skipping driver '-90*brake', automatic scripts are disabled
I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed: Error opening the library
I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization succeeded.
I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover.
I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use.
skipping driver '-90*brake', automatic scripts are disabled
skipping driver '90*brake', automatic scripts are disabled
skipping driver '100*power', automatic scripts are disabled
skipping driver '-100*power', automatic scripts are disabled
write exr tmp file, 1920x1080, /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups.
I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads.
I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads.
I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels.
I0910 10:21:23.539211 28931 session.cpp:658] Requested features:
Experimental features: Off
Max closure count: 5
Max nodes group: 0
Nodes features: 4
Use hair: False
Use object motion: False
Use camera motion: False
Use Baking: False
Use Subsurface: False
Use Volume: False
Use Branched Integrator: False
Use Patch Evaluation: False
Use Transparent Shadows: True
I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders.
I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary:
Shader name: BMWSilver
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000012
  Bump finalize:     0.000000
Finalize:            0.000012
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000007
Total:               0.000020
I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary:
Shader name: BMWWhite
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000008
I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary:
Shader name: default_empty
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000033
  Bump finalize:     0.000000
Finalize:            0.000033
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000001
Generate:            0.000004
Total:               0.000038
I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary:
Shader name: BMWBlue
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000041
  Bump finalize:     0.000000
Finalize:            0.000041
  Surface:           0.000019
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000021
Total:               0.000063
I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary:
Shader name: Chrome
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000004
Total:               0.000010
I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary:
Shader name: ChromeMatte
Number of SVM nodes: 12
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000009
  Bump finalize:     0.000000
Finalize:            0.000009
  Surface:           0.000007
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000009
Total:               0.000018
I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary:
Shader name: CarShell
Number of SVM nodes: 56
Peak stack usage:    16
Time (in seconds):
  Finalize:          0.000019
  Bump finalize:     0.000032
Finalize:            0.000051
  Surface:           0.000009
  Bump:              0.000021
  Volume:            0.000000
  Displacement:      0.000005
Generate:            0.000035
Total:               0.000103
I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary:
Shader name: Emit
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000003
  Bump finalize:     0.000000
Finalize:            0.000003
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000001
Total:               0.000005
I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary:
Shader name: Floor
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000006
  Bump finalize:     0.000000
Finalize:            0.000006
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000010
I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary:
Shader name: HeadLightAngelEye
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000003
  Bump finalize:     0.000000
Finalize:            0.000003
  Surface:           0.000001
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000002
Total:               0.000005
I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightChrome
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000009
I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary:
Shader name: BMWBlack
Number of SVM nodes: 7
Peak stack usage:    3
Time (in seconds):
  Finalize:          0.000027
  Bump finalize:     0.000000
Finalize:            0.000027
  Surface:           0.000010
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000000
Generate:            0.000013
Total:               0.000041
I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary:
Shader name: HeadLightGlass
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000004
  Bump finalize:     0.000000
Finalize:            0.000004
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000001
Generate:            0.000003
Total:               0.000007
I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary:
Shader name: HeadlightMatte
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000005
Total:               0.000010
I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary:
Shader name: Interior
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000004
Total:               0.000009
I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary:
Shader name: Material
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000004
  Bump finalize:     0.000000
Finalize:            0.000004
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000010
I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary:
Shader name: MatteBlack
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000005
  Bump finalize:     0.000000
Finalize:            0.000005
  Surface:           0.000003
  Bump:              0.000000
  Volume:            0.000000
  Displacement:      0.000000
Generate:            0.000003
Total:               0.000009
I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes.
I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission.
I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary:
Shader name: BlackPlasticGrill
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000028
  Bump finalize:     0.000000
Finalize:            0.000028
  Surface:           0.000008
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000000
Generate:            0.000009
Total:               0.000037
I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary:
Shader name: default_light
Number of SVM nodes: 3
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.000042
  Bump finalize:     0.000000
Finalize:            0.000042
  Surface:           0.000000
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000002
Total:               0.000047
I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary:
Shader name: BlackPlastic
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000026
  Bump finalize:     0.000000
Finalize:            0.000026
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000001
  Displacement:      0.000001
Generate:            0.000008
Total:               0.000035
I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary:
Shader name: default_surface
Number of SVM nodes: 8
Peak stack usage:    4
Time (in seconds):
  Finalize:          0.000020
  Bump finalize:     0.000000
Finalize:            0.000020
  Surface:           0.000006
  Bump:              0.000000
  Volume:            0.000002
  Displacement:      0.000000
Generate:            0.000008
Total:               0.000028
I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to constant (0.36948, 0.437762, 0.5).
I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary:
Shader name: default_background
Number of SVM nodes: 5
Peak stack usage:    0
Time (in seconds):
  Finalize:          0.006270
  Bump finalize:     0.000000
Finalize:            0.006270
  Surface:           0.000002
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000000
Generate:            0.000005
Total:               0.006276
I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary:
Shader name: Glass
Number of SVM nodes: 22
Peak stack usage:    10
Time (in seconds):
  Finalize:          0.000019
  Bump finalize:     0.000000
Finalize:            0.000019
  Surface:           0.155785
  Bump:              0.000000
  Volume:            0.000006
  Displacement:      0.000001
Generate:            0.155792
Total:               0.155811
I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary:
Shader name: TireRubber
Number of SVM nodes: 29
Peak stack usage:    8
Time (in seconds):
  Finalize:          0.000012
  Bump finalize:     0.000021
Finalize:            0.000033
  Surface:           0.000013
  Bump:              0.154389
  Volume:            0.000001
  Displacement:      0.000009
Generate:            0.154412
Total:               0.154462
I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary:
Shader name: Tailight
Number of SVM nodes: 13
Peak stack usage:    7
Time (in seconds):
  Finalize:          0.000015
  Bump finalize:     0.000000
Finalize:            0.000015
  Surface:           0.154993
  Bump:              0.000000
  Volume:            0.000004
  Displacement:      0.000001
Generate:            0.154998
Total:               0.155014
I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary:
Shader name: HeadlightGlass
Number of SVM nodes: 49
Peak stack usage:    12
Time (in seconds):
  Finalize:          0.000016
  Bump finalize:     0.000024
Finalize:            0.000040
  Surface:           0.000017
  Bump:              0.155674
  Volume:            0.000001
  Displacement:      0.000007
Generate:            0.155699
Total:               0.155749
I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary:
Shader name: Plate
Number of SVM nodes: 16
Peak stack usage:    10
Time (in seconds):
  Finalize:          0.000030
  Bump finalize:     0.000000
Finalize:            0.000030
  Surface:           0.155398
  Bump:              0.000000
  Volume:            0.000003
  Displacement:      0.000001
Generate:            0.155402
Total:               0.155432
I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary:
Shader name: Brake
Number of SVM nodes: 10
Peak stack usage:    7
Time (in seconds):
  Finalize:          0.000009
  Bump finalize:     0.000000
Finalize:            0.000009
  Surface:           0.156577
  Bump:              0.000000
  Volume:            0.000006
  Displacement:      0.000000
Generate:            0.156583
Total:               0.156593
I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes, 6,400 bytes. (6.25K)
I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate: __shader_flag, 560 bytes. (560)
I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in 0.204922 seconds.
I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects.
I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects, 10,176 bytes. (9.94K)
I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes.
I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate: __attributes_map, 5,088 bytes. (4.97K)
I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate: __attributes_float3, 4,998,896 bytes. (4.77M)
I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.00142407
  Total number of nodes: 9
  Number of inner nodes: 4
  Number of leaf nodes: 5
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.013649
  Total number of nodes: 239
  Number of inner nodes: 119
  Number of leaf nodes: 120
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.0428579
  Total number of nodes: 759
  Number of inner nodes: 379
  Number of leaf nodes: 380
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.178009
  Total number of nodes: 4,009
  Number of inner nodes: 2,004
  Number of leaf nodes: 2,005
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999305
I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.976409
  Total number of nodes: 37,103
  Number of inner nodes: 18,551
  Number of leaf nodes: 18,552
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999624
I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.997268
  Total number of nodes: 44,175
  Number of inner nodes: 22,087
  Number of leaf nodes: 22,088
  Number of unaligned nodes: 0
  Allocation slop factor: 0.999859
I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics:
Total time:    1.014655
Tasks handled: 35
I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure
I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics:
  Build time: 0.158843
  Total number of nodes: 116,777
  Number of inner nodes: 58,388
  Number of leaf nodes: 58,389
  Number of unaligned nodes: 0
  Allocation slop factor: 1
I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes, 6,513,408 bytes. (6.21M)
I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate: __bvh_leaf_nodes, 1,624,624 bytes. (1.55M)
I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate: __object_node, 212 bytes. (212)
I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_index, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_verts, 21,148,800 bytes. (20.17M)
I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate: __prim_visibility, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index, 1,762,496 bytes. (1.68M)
I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate: __prim_object, 1,762,496 bytes. (1.68M)
I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader, 1,742,616 bytes. (1.66M)
I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate: __tri_vnormal, 4,075,056 bytes. (3.89M)
I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex, 6,970,464 bytes. (6.65M)
I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch, 1,742,616 bytes. (1.66M)
I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate: __tri_patch_uv, 2,037,528 bytes. (1.94M)
I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate: __object_flag, 212 bytes. (212)
I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1026, 65,536 bytes. (64.00K)
I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1028, 2,066,640 bytes. (1.97M)
I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1027, 1,440,000 bytes. (1.37M)
I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1024, 1,959,688 bytes. (1.87M)
I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1025, 64,000,000 bytes. (61.04M)
I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables.
I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 262,144 bytes. (256.00K)
I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights.
I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points update.
I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution primitives.
I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate: __light_distribution, 203,312 bytes. (198.55K)
I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems.
I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles, 80 bytes. (80)
I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate: __sobol_directions, 36,352 bytes. (35.50K)
I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables.
I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 266,240 bytes. (260.00K)
I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full device sync:
  Usage: 174,554,150 (166.47M)
  Peak: 174,820,390 (166.72M)
I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781
I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without synchronization): 148.778
read exr tmp file: /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
Comment 5 Jan Vesely 2017-09-10 16:33:08 UTC
anything specific you wanted to highlight?
It does detect your GPU:
> I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover.
> I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0).
Comment 6 Luke A. Guest 2017-09-10 18:17:33 UTC
While it does render, it's not a perfect render, there are "dithered" areas which should not be there and which should be smooth colour.
Comment 7 Jan Vesely 2017-09-10 23:28:17 UTC
(In reply to Luke A. Guest from comment #6)
> While it does render, it's not a perfect render, there are "dithered" areas
> which should not be there and which should be smooth colour.

it's surprising that it completed given bug #102009 on a very similar hw.
either way it is a different bug.
please open a new bug report if it hasn't been reported yet.

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