Summary: | war thunder crash with mesa_glthread enabled | ||
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Product: | Mesa | Reporter: | higuita |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
higuita
2017-07-11 01:06:30 UTC
Something between 6b05c080f202c25531f59b547d5e6ba339cedd09 and 9ee67467c9ea592340aee10a55ba54d7266ff0a9 fixed this problem ... most changes where vulkan related, so i guess acf1e132afd1578eb7346635e1ca60f5ac6d05b1 was the one that was causing the problem. on a under-performance system (https://bugs.freedesktop.org/show_bug.cgi?id=101749) , glthread increased performance about 7%... someone with a different system needs do do a new test, but even for 7%, i vote to enable glthread on war thunder (binary name is aces) |
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