Since a few weeks, using mesa-git (4db72852a16fc4a2a559255f9965e1d02e4f2b9c right now), War thunder started to crash when glthread is enabled.
Using mesa 17.1.4, i can start the game with glthread enabled
I can try to do a bisect, but of course, if there is any hint where the problem is, it would save a lot of time
Something between 6b05c080f202c25531f59b547d5e6ba339cedd09 and 9ee67467c9ea592340aee10a55ba54d7266ff0a9 fixed this problem ... most changes where vulkan related, so i guess acf1e132afd1578eb7346635e1ca60f5ac6d05b1 was the one that was causing the problem. on a under-performance system (https://bugs.freedesktop.org/show_bug.cgi?id=101749) , glthread increased performance about 7%... someone with a different system needs do do a new test, but even for 7%, i vote to enable glthread on war thunder (binary name is aces)