Bug 102315

Summary: GPU Hang when replaying API trace of lightsmark
Product: Mesa Reporter: Jason Ekstrand <jason>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED MOVED QA Contact: mesa-dev
Severity: normal    
Priority: medium    
Version: 17.2   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Jason Ekstrand 2017-08-20 02:49:56 UTC
While trying to debug a perf issue in lightsmark, I took an apitrace and, when replaying it saw GPU hangs on release builds and assertion failures on debug builds.  The assertion failure was because we tried rendering to render to something that that clearly isn't renderable (it was DXT3) and it looks like it was hidden because it was inside of a display list.  Trace can be found here:

https://people.freedesktop.org/~jekstrand/lightsmark-trim.trace
Comment 1 Denis 2018-07-27 09:23:19 UTC
Hi Jason.

I checked attached apitrace and found out that it crashes gapitrace tool with signal 11 (KBL). After checking also found out that trace file doesn't contain gl context creation thus making replay invalid.

BUT - it works without crash on Sandy Bridge PC (slowly, with lags, but without crashes).

So to summarize, there were no any gpu hangs on SNB. Notify please if this issue still actual for you and please provide your CPU gen.
Comment 2 GitLab Migration User 2019-09-18 20:26:36 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1016.

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