Summary: | Unity based games do not start | ||
---|---|---|---|
Product: | Mesa | Reporter: | bartos.petr |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | major | ||
Priority: | medium | CC: | lethalwp, negry.mischa, yunta83 |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Crash of Layers of Fear
Crash of Oddworld Crash of Rochard oxygen not included - bt oxygen not included - bt full |
Description
bartos.petr
2017-11-15 18:06:44 UTC
Created attachment 135500 [details]
Crash of Oddworld
Created attachment 135501 [details]
Crash of Rochard
For additional info, I've compiled latest mesa git with llvm 4.0 (stock version of Fedora 26) and Unity games are working. But I've no idea whether the problem is in llvm 6.0 itself, or how mesa is using newest llvm library. Thanks for the report. Is this still an issue? The traces look subtly different... Do you have backtraces with symbols? Make sure you compile Mesa with debug symbols enabled. other unity games affected: candle silence grow home pulse mousecraft wasteland 2 broforce habitat munin the last tinker agatha christie the abc murders plague inc evolved pillars of eternity monochroma foosball superhot layers of fear glare space hilk ascension hitmango leisure suit larry reloaded action henk never alone kisima ingitchuna interplanetary cities skylines cities skylines snowfall cities in motion 2 star horizon oddworld I tried to env variable: R600_DEBUG=vs,tcs,tes,gs,ps,cs ./SUPERHOT.x86_64 but there was no debug output (not like the variable with glxgears...) Yes, the problem is still there, tested with mesa git 9f9177d, llvm git e58aca6 (and clang 9f9177d). Unfortunately I am unable to provide backtrace with symbols now since I've upgraded to Fedora 27 and have problems with building debuginfo package. (In reply to lethalwp from comment #5) > other unity games affected: > candle > silence > grow home > pulse > mousecraft > wasteland 2 > broforce > habitat > munin > the last tinker > agatha christie the abc murders > plague inc evolved > pillars of eternity > monochroma > foosball > superhot > layers of fear > glare > space hilk ascension > hitmango > leisure suit larry reloaded > action henk > never alone kisima ingitchuna > interplanetary > cities skylines > cities skylines snowfall > cities in motion 2 > star horizon > oddworld > > > > > I tried to env variable: > R600_DEBUG=vs,tcs,tes,gs,ps,cs ./SUPERHOT.x86_64 > but there was no debug output (not like the variable with glxgears...) I wanted to add The Longest Dark to your list as this seems very close to the issues I'm having with it on Arch Linux. The strange thing is I'm experiencing other, random OpenGL and radeon errors and bugs, with Unity x64 binaries being the only ones that will no longer load, period. We have both a runtime and native steam client on Arch and the 32bit blob for TLD does work after a very slow start and long error output. Here's some basic system info: OpenGL vendor string: X.Org OpenGL renderer string: AMD CAPE VERDE (DRM 2.50.0 / 4.14.10-1-ARCH, LLVM 5.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.1 OpenGL core profile shading language version string: 4.50 *** Bug 103850 has been marked as a duplicate of this bug. *** "Oxygen Not Included" also crashes on startup. Backtraces attached. Created attachment 136505 [details]
oxygen not included - bt
Created attachment 136506 [details]
oxygen not included - bt full
bug still present with versions: mesa-filesystem-18.1.0-0.2.gita5053ba.fc27.x86_64 llvm-libs-7.0.0-0.1.r323994.fc27.x86_64 clang-7.0.0-0.1.r324055.fc27.x86_64 always segfaulting. *** Bug 100990 has been marked as a duplicate of this bug. *** still segfaulting regularily or have weird outputs (flickering screen) with f28, 4.17rc1 (amdgpu) Device: Radeon RX Vega (VEGA10, DRM 3.25.0, 4.17.0-0.rc1.git3.1.fc29.x86_64, LLVM 7.0.0) (0x687f) mesa-libGL-18.1.0-0.40.git52e93e3.fc28.i686 could be related to the vsync: when the game does start but flickers, when i change the vsync on and off a couple of time, sometimes it gets normal. Still segfaulting on the exit of the game it seems the segfaults have improved lately... Much less, the games do start more often I've done some more tests, the games all start more or less correctly on fedora 28. Still several "display bugs" like flickering screen or so, but they do start. Even it segfaults at the end, it's better than before when it segfaulted when opening the screen. So this bug is kind of fixed for me in fc28 mesa: mesa-libGL-18.0.1-1.fc28.x86_64 llvm: llvm-6.0.0-11.fc28.x86_64 and it improves even more with the copr build of che
Comment 17
gibsonterivs@clockus.ru (Spammer; Account disabled)
2019-09-12 06:43:26 UTC
Comment hidden (spam)
This is the main thing that if we want to get education then we should do everything for this. I can say that of you are willing to get education then you can go beyond https://assignment-helpers.co.uk/assignment-writing-tips/ limits. If you do this then you will be able to do something in your life. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1287. |
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