Summary: | Regression: Videogame (Wakfu) no longer works with Mesa 17.2 (17.1 works) | ||
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Product: | Mesa | Reporter: | Azari <azari4096> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | major | ||
Priority: | high | CC: | azari4096 |
Version: | 17.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Revert Mesa commit 92b4ca45504e7ffc5f4fa385ada1be48e6123181 |
Description
Azari
2017-11-29 20:20:09 UTC
Created attachment 136459 [details] [review] Revert Mesa commit 92b4ca45504e7ffc5f4fa385ada1be48e6123181 I bisected and tracked this down to the following commit: https://cgit.freedesktop.org/mesa/mesa/commit/?id=92b4ca45504e7ffc5f4fa385ada1be48e6123181 "remove the 'Gallium 0.4 on' prefix from GL_RENDERER" It looks like the game or one of the game's libraries (jogl?) are checking for gallium in the renderer string. Based on the nature of this patch and tone of the commit message, I guess I shouldn't be very optimistic about this being reverted. I found that MATLAB and Scilab appear to suffer from the same issue though, these have been filed as bug 103078. I reverted the commit and made a patch for myself to use until a better workaround/solution appears, I'm attaching it here in the hope that others running into this problem find it useful. I imagine more people will run into this as more distributions upgrade to 17.2 (especially when LTS versions start upgrading). It would be nice if there was at least a better workaround, like the ability to override the renderer string with an env var or through drirc *** This bug has been marked as a duplicate of bug 103078 *** |
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