Summary: | [sklgt4e] GPU hangs in Car_Chase | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mirlan <mirlan.ax.tokonbekov> |
Component: | Drivers/DRI/i965 | Assignee: | Kenneth Graunke <kenneth> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Gpu card error state |
Description
Mirlan
2017-12-01 00:12:20 UTC
Hi Mirlan, This should be fixed in master by: commit b1ce812c514750f8d94a6813df351a9e5430825d Author: Kevin Rogovin <kevin.rogovin@intel.com> Date: Tue Dec 12 14:17:27 2017 +0200 i965: compute scratch space size correctly for Gen9+ Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader threads on Gen9+." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005 Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Eero Tamminen <eero.t.tamminen@intel.com> If not, feel free to reopen. Thanks! |
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