Created attachment 135849 [details] Gpu card error state The following commit is causing GPU hang in Car Chase commit 8ecdbb613609e58094af435a45c357aebce5ff66 Refs: 17.3-branchpoint-607-g8ecdbb6136 Author: Kenneth Graunke <kenneth@whitecape.org> AuthorDate: Wed Nov 8 10:56:00 2017 -0800 Commit: Kenneth Graunke <kenneth@whitecape.org> CommitDate: Thu Nov 9 12:34:11 2017 -0800 i965: Pretend there are 4 subslices for compute shader threads on Gen9+. Similar to what we did for pixel shader threads - see gen_device_info.c. We don't want to bump the actual Maximum Number of Threads though, so we adjust it here. For pixel shaders, we don't use max_wm_threads, so we could just bump it globally. Supposedly fixes Piglit tests: arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t
Hi Mirlan, This should be fixed in master by: commit b1ce812c514750f8d94a6813df351a9e5430825d Author: Kevin Rogovin <kevin.rogovin@intel.com> Date: Tue Dec 12 14:17:27 2017 +0200 i965: compute scratch space size correctly for Gen9+ Fixes: 8ecdbb61360 "i965: Pretend there are 4 subslices for compute shader threads on Gen9+." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104005 Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Eero Tamminen <eero.t.tamminen@intel.com> If not, feel free to reopen. Thanks!
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