Summary: | r600: computer shaders break Bioshock on barts (bisected) | ||
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Product: | Mesa | Reporter: | Gert Wollny <gw.fossdev> |
Component: | Drivers/Gallium/r600 | Assignee: | mesa-dev |
Status: | RESOLVED MOVED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | CC: | mirh |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Gert Wollny
2018-01-16 21:44:36 UTC
A trace can be found at: https://www.dropbox.com/s/ctkq3b7l9wp05oy/bioshock.i386.trace.xz Creating it had some warnings: apitrace: warning: _gl_param_size: unknown GLenum 0x90DF [ more of the same ] apitrace: warning: _gl_param_size: unknown GLenum 0x90DF apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT unsupported <https://git.io/vV9kM> apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT unsupported <https://git.io/vV9kM> And actually replaying the trace failed for me with: error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.1 core Do you have version overrides, and does it still happen as I got the game, and it doesn't seem to be killing my redwood. okay reproduced it with cayman needed a 32-bit build, it dies in a compute shader invocation alright. Since the game needs OpenGL 4.1 I have export MESA_GL_VERSION_OVERRIDE=4.1 Can't reproduce it any more as of git-8841c2cda51d, but I don't know which commit actually fixed the bug. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/623. |
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