With the commit enabling compute shaders for BARTS 91dd4e44c244d1abd18314995e129a47790d5604 r600/cs: add compute support to caps Bioshock inifinite starts to lock up at startup (after the intro videos). dmsg: radeon 0000:01:00.0: ring 0 stalled for more than 10272msec radeon 0000:01:00.0: GPU lockup (current fence id 0x0000000000063ff9 last fence id 0x000000000006400c on ring 0) radeon 0000:01:00.0: failed to get a new IB (-35) [drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to get ib ! radeon 0000:01:00.0: failed to get a new IB (-35) [drm:radeon_cs_ioctl [radeon]] *ERROR* Failed to get ib ! radeon 0000:01:00.0: Saved 599 dwords of commands on ring 0. The program doesn't require compute shaders, but when they are available they are used, hence what ever causes the GPU lockup only gets hit when the caps are reported.
A trace can be found at: https://www.dropbox.com/s/ctkq3b7l9wp05oy/bioshock.i386.trace.xz Creating it had some warnings: apitrace: warning: _gl_param_size: unknown GLenum 0x90DF [ more of the same ] apitrace: warning: _gl_param_size: unknown GLenum 0x90DF apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT unsupported <https://git.io/vV9kM> apitrace: warning: glMapBufferRange: MAP_COHERENT_BIT|MAP_WRITE_BIT unsupported <https://git.io/vV9kM> And actually replaying the trace failed for me with: error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.1 core
Do you have version overrides, and does it still happen as I got the game, and it doesn't seem to be killing my redwood.
okay reproduced it with cayman needed a 32-bit build, it dies in a compute shader invocation alright.
Since the game needs OpenGL 4.1 I have export MESA_GL_VERSION_OVERRIDE=4.1
Can't reproduce it any more as of git-8841c2cda51d, but I don't know which commit actually fixed the bug.
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